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dark_lotus
08-04-2003, 02:15 PM
IMPORTANT: I am aware of the likeness to the modo interface, however this was done over a month ago, and has been touched up along the way.

I've listed all my reasons for design choices, but yes I am very aware of the likeness.

Nevertheless, I thought i'd share it with you anyway, considering it has 2 things that I believe should be included in the next version of lightwave (considering that development of [9] is beginning soon.

The new Mouse Menu, and the Panel, I think are fundemental, you'll also notice that the interface has been simplified.

Please tell me your thoughts, and yes, I am aware of the likeness to the modo interface.

http://homepage.mac.com/dark_lotus/lw/index.html

Update 2:
http://homepage.mac.com/dark_lotus/UI2.jpg

Update 3 (no panel)
http://homepage.mac.com/dark_lotus/UI3.jpg

Update 4 (no panel)
http://homepage.mac.com/dark_lotus/UI4.jpg

Update 5 (no panel)
http://homepage.mac.com/dark_lotus/UI5.jpg

Update 6 (panel)
http://homepage.mac.com/dark_lotus/UI6.jpg

Bytehawk
08-04-2003, 02:48 PM
I like it - nice style. and colour

CB_3D
08-04-2003, 02:50 PM
well...you could at least have chosen different colors!

Otherwise, nice mockup...

(man, have people nothing to do???)

LWD
08-04-2003, 03:10 PM
Bright Orange; die die die!
Back to the Workbench screen you vile color!

Psyhke
08-04-2003, 03:19 PM
You seriously made this before the Lux screenshots came out? That is...uncanny.:confused:

I really like it. Quite a bit. Very professional looking. Maybe just changing the color would be enough to separate it from the modo look.

mattclary
08-04-2003, 03:26 PM
Dark Lotus, seriously? For some reason, I actually believe you, but that is a little uncanny. Did you at least tweak colors after seeing Modo?

policarpo
08-04-2003, 04:41 PM
for what it is worth...Dark Lotus sent me a preview link a few days before the modo unveiling @ Siggraph.

i think he's psychic or else someone at lux has a spy on our dear friend.

dark_lotus
08-04-2003, 04:46 PM
matttclary: Yep, it was a funny story, I was e-mailing it to a couple of friends of mine, and policarpo writes back "You must be psychic" and gave me the link.

You should've seen my face fall when I saw it, i could've sworn they'd stolen my interface, but nope.

If anything I was trying to copy the look of Apple's Shake.

But yep, I wanted to make it clear that I knew it looked like Modo, so it didn't sound like i'd just copied the interface.

One thing I wanted to add, is that the new interface should be theme-able, or at least able to be modified easily, to help people like LWD.

I wonder what hot-pink looks like lol.

dark_lotus
08-04-2003, 04:49 PM
Haha! whilst i was writing that reply policarpo posted. Looks like i am psychic. LOL!

policarpo
08-04-2003, 04:50 PM
what number am i thinking now?

Cheers!:D

dark_lotus
08-04-2003, 05:18 PM
policarpo: thirteen

bobakabob
08-04-2003, 05:20 PM
It looks great - smart work. Smart, functional looking and professional - though I agree the bright orange is too much of a clash...

policarpo
08-04-2003, 05:45 PM
Originally posted by dark_lotus
policarpo: thirteen

LOL! you kill me...but you must have known that 13 was my favorite number.

I'm still digesting your screens by the way...i was away from the machine for a bit this weekend, so i didn't have a chance to give it a good look over.

:D

dark_lotus
08-04-2003, 07:44 PM
policarpo: I didn't :O, 13 is the number of the house that I grew up in. Its also my favorite number.

As for changing it, i'm working on a metallic finish, and i've gone from orange to blue.

milkman
08-04-2003, 07:50 PM
edit: nevermind.

Maimo
08-04-2003, 11:36 PM
I like it allot, the orange i like to but that should be an editable color, The Dark grey and black is really nice, im startng to like all my apps shifting to that style.

compustion is like that, Avid is kinda dark too.

DaveW
08-04-2003, 11:54 PM
I'm not terribly fond of it. What happened to the layers? And with the selection mode and options on the right it squishes the modeling workspace too much. I'm also not a big fan of the graphical style or the orange color. I also disagree with what you said about the mouse menus. You say they're long criticized but I haven't heard much critcism of them and they're far from impractical. They take some customizing, but they're incredibly useful. For plugins that I use a lot or other commands that I don't have good shortcut keys for, I can get to the tools very quickly. I like the idea of docking panels, but the selection mode and symmetry should be moved back to the bottom like it is now so I can put panels on a different monitor or float them over the interface without losing modeling workspace.

CTRL+X
08-05-2003, 12:33 AM
I don't NOT like it,, but I,, it is.... I dunno....kinda....... wellll...



keep at it!!!!!!!!!!!

DigiLusionist
08-05-2003, 12:40 AM
I like

DigiLusionist
08-05-2003, 12:40 AM
biiiig

DigiLusionist
08-05-2003, 12:42 AM
butts and I do not liiie.

Seriously, I think the work you did reflects a lot of thought.

For me, the dark colors in the interface do not make it easier to work for countless hours. And so, the DXF color scheme is one that I hope LW stays away from.

Userdelta
08-05-2003, 12:50 AM
Originally posted by CTRL+X
I don't NOT like it,, but I,, it is.... I dunno....kinda....... wellll...
keep at it!!!!!!!!!!!

kinda like 3ds MAX??

i think it 'Looks' good, but i dont like the layout.

the 'info box' on the side toolbar should be gone, that info stuff should be floating in the viewports. its essential, that way you can hide the toolbar and keep the info display.

the point and poly selection modes, action center modes, and weight, texture, morph are better where they are now at the bottom, the bar just need to be minimizable. they're essential for modelling and should be independant of the side panel. i wouldnt want to have the panel open all the time just to view what modes im in.

also it would be cool to get ride of the toolbar on the viewports, i always thought it was a waste of space. they should just be little buttons or text floating on the viewport instead.

peace.

Maimo
08-05-2003, 12:50 AM
CTRL+X
I just realized you have the old Amiga inteterface kicking!

I still have my amiga In the (closet colecting dust)

Maybe lw9 should go retro!

Amiga Style All the way!

mattclary
08-05-2003, 07:24 AM
Originally posted by dark_lotus
If anything I was trying to copy the look of Apple's Shake.

I find this very interesting, actually. Perhaps Luxology was doing the same thing? There have been several things that have made me wonder if they are in league with Apple...

dark_lotus
08-05-2003, 12:58 PM
Hey everyone.

Thanks for your AWESOME feedback, I've gone through and made some heavy revisions to this.

This update is after about 7 hours of revisions.

Just a warning, the image is kinda big.

http://homepage.mac.com/dark_lotus/UI2.jpg

What's been changed:

- No more tabs, exept for the floating window, which i forgot to change, the tabs have been replaced with something more simpler.

-No Top Tabs, instead, I used the panel idea on the other side.

- The Point Selections, Its been moved to the middle, here's why. When I used Windows, I used to have my quick launch bar on my start menu, every so often i'd go to the polygons button and launch photoshop (this being an old computer, it wasn't good). With Mac OS X, you have the dock there. By moving it to the middle, i've essentially reduced the distance required to get to a selection mode.

- No more Orange, Yeah i gave up on it. To modo.

Whats going to be updated soon:

- I want to get rid of the rounded soft Fisher-Price buttons and replace them with something more crisp.

- More english. I think that new users find it really intimidating when there's an unlabled button. Unless its really obvious what it is, it needs to be labled. Hence the 'Hide Panel' button.

If you have any more suggestions on the newer one, i'd be more than happy to listen.

Thanks again!

DaveW
08-05-2003, 02:23 PM
You still have the problem with a squished modeling workspace. Even if I removed all the docked panels on the right, that whole sidebar is there wasting space with the layers list and the general info area. Moving the selection mode to the middle looks kind of weird, it doesn't seem like a logical place for them. Since you have trouble hitting the target at the bottom of the screen, why not swap the current position of the selection mode buttons and the selction, progress meter, and message window? You're not aiming as close to the bottom of the screen anymore and it looks better than in the middle of the interface. Or maybe you could put that at the top of the screen where the tabs used to be? Still not a fan of the flat look.

dark_lotus
08-05-2003, 02:45 PM
DaveW: Dont forget that this is also designed for widescreen monitors too.

The squishing of the workspace isn't as bad as you think. I created an entire model, with modeller only using half of my screen. Its something that you will only really notice on a still image.

Moving the items to the middle was possible the most logical place to put them, aside from the panel. This way your mouse isn't far away.

Everyone's going to have a different take on the actuall look. I'm all for theming, I'm basically trying to create the simplest, easy to use UI.

Even if you lost the idea of the panel, and just had the tabs swapped on the left, it just makes the program feel less intimidating.

Thanks for the feedback though.

Cman
08-05-2003, 03:31 PM
If you're trying to hide stuff, why not just hide the menus altogether unless there's a hold-over to let LW know you wanna look at stuff.
Personally, I like having boundaries and dividers, like box edges and such.
This design reminds me too much of star trek.

thumbs down for me...

dark_lotus
08-05-2003, 04:12 PM
Cman: I'm not trying to hide anything, quite the opposite in fact.

What I want is to provide a interface that works so that you can display only what you want to see.

If you lay all the tools out in the open, there's no digging around to find stuff, its designed to make you work better and faster.

The idea here is simplicity, and being able to make a complex application easy to use.

I'm not familiar with the star trek design other than its black and orange and purple, which this isn't.

dark_lotus
08-05-2003, 05:55 PM
Here's what it looks like when you take away the panel:

http://homepage.mac.com/dark_lotus/UI3.jpg

milkman
08-05-2003, 06:03 PM
I like the one you just posted, dark lotus

DaveW
08-05-2003, 06:21 PM
I tried modeling with my modeler squished to see if I noticed, and I did :) It just felt cramped. I like the latest non-squished version the best, but you lose the message bar, coordinate box, and progress meter. And if this is for LW9, where is the edge selection mode?:D

Psyhke
08-05-2003, 06:29 PM
Very cool. But the gradients are distracting to me.

anieves
08-05-2003, 06:47 PM
I think the mods should make a forum just for UIs.:D

Maimo
08-05-2003, 11:09 PM
i like tha pannels, in fact i have my modeler set up that way, on the right side I set up Layers, Numeric and then statistics.

I like that you put the bottm bar moved to the middle is great, i use autohide and i always hate having it popup when i go south!

Userdelta
08-06-2003, 02:38 AM
Originally posted by dark_lotus
Here's what it looks like when you take away the panel:

http://homepage.mac.com/dark_lotus/UI3.jpg

i like that one. just needs some little refinements. works for me.

Userdelta
08-06-2003, 02:56 AM
i think the modes/layers bar in the middle should just be placed on top or bottom. would be more consistant. imagin switiching between 4 to 1 or 4 to 2 or whatever number of viewports and have that bar keep moving up or down. then i think the status bar should be around ther too.
but color and feel of design looks good.

Maimo
08-06-2003, 03:10 AM
i think all of this stuf should be customizable.

prospector
08-06-2003, 04:20 AM
way too cluttered

last pic better tho
keep removing buttons

also bar across screen needs to be set for dual screens as it has buttons right at the split. not good

dark_lotus
08-07-2003, 04:20 PM
Update!

http://homepage.mac.com/dark_lotus/UI4.jpg


DaveW: Here's another panel free. I think that the panel would also be floatable itself, to allow for dual-monitor set-ups.

Userdelta: Good point about the movement, I ended up going for the top, to make it consistant with most other applications.

Maimo: Me too.

prospector: i've tried to make the latest one less cluttered.

milkman
08-07-2003, 04:42 PM
Looks great. One thing I don't like though is the red, orange, and green buttons at the top of each window.

I don't like those.

dark_lotus
08-07-2003, 04:44 PM
milkman: lol, thats where the windows/mac window tops go

its just a placeholder for the mac os title thing.

DaveW
08-07-2003, 05:11 PM
I like this one much better than the others. My only crit is that the buttons at the top are too fat and the there's too much dead space around them. If you just squeezed it down a bit I think it would look a lot better. I think that what you have there, perhaps with skinable buttons styles, would be really nice. Nice to see edges in there, hopefully we'll be seeing that in LW9, if not in 8.x.

GruvSyco
08-07-2003, 06:51 PM
Here's a small thought. What if the UI used standard GUI components of the OS so, if the user wishes to have a fancy themed interface they could use their app of choice (like Windowblinds or whatever for MacOS) for that.

DigiLusionist
08-07-2003, 07:37 PM
Elegant design, UserD. I like the placement of everything, too.

prospector
08-07-2003, 11:20 PM
Almost..
but that button is still right where dual monitors split.
the center seperation between windows is ok.

but your getting mighty close to icony thingys for dummies with that top bar and those rounded buttons.

first it's rounded corners
then it's smaller buttons to fit more
then it's little radio buttons that the words don't fit on

then it's little pictures on the buttons

if you let the camels nose into the tent then sooner or later the whole thing is in there with you.

don't take us down that path......
:D

sketchyjay
08-08-2003, 11:45 AM
Looking at UI 4 it is pretty good. I thought I'd post some thoughts and crits on the design and mechanics of the interface.

Some comments:
Use the actual window bar from windows or the mac since they will be there.

Put the grid in one of the windows. you might spend all this time on the interface without it only to find the gradiant fadng into the window. Add some interface elements to the actual modeling window. comments maybe? The rotate and translate numbers for example.

The tool bar is too wide. It needs to be narrowed by 20-30 pixels (guestmating here)

Use the same button shapes overall. The point edge poly etc is too rounded. Drop all the rounding such as the top buttons and the edge of the mouse menu.

The window borders. In the middle of all 4 maybe put some indication that it can be moved such as a stippled or ribbed effect like you see on the edge of the software window.

The spacing is odd for the viewport drop downs. move the arrow closer to the word it goes with. right now it make it look like the arrow is seperate from the title. Arrow could be made smaller too. about size of text it is next to. I find the arrows distracting like I should be looking down at something.

The blue I like as a highlight color. The gray interface I like. Using a solid color I would like better than the gradiant or maybe have the buttons solid and the bar leave as gradiant.

The panel looks good but the arrows have become a diamond. maybe add a pixel or two more space between them.

For consistancy make the buttons along the top like your moouse menu instead of the slanted shape.

Maybe add the enlarge button to the viewport bars since this will most like stay.

See if any other stuff can be put in that bar.

Radical thoughts:
Since you have everything together in the side panel. Maybe the last used button on the other tool panels would remain visable. Or the most commonly used button so mirror/freeze/bandsaw etc will remain in view if enough space permits. then if the buttons are ones you use enough there is a save set button that will save all the visable buttons to a new panel. this would ease building the panels since you will know as you work what you use most often. Saves the build new panel... opps forgot that one syndrome we all go through as we work.

Have buttons that are unused /unavailable disappear. would allow more to fit in that bar. Just wonder how much of a distraction buttons disappearing and appearwould be as you press the space bar. maybe if they fade in.

sorry to post all this but wanted to do a full critique.

jay

Pixel_Nations
08-08-2003, 03:19 PM
Actually, I dig the 'look' of your UI2 the best. I'm not a fan of gradients. I would give the user the option to place the state buttons (points, polys, etc...) wherever they felt best-ie top, middle, bottom.

As I see it, there are plenty of ppl who complain that NewTek needs to address other deficiencies first and to some extent I agree with them. The thing for me that mandates an interface update is the fact that when working with LW, one gets the impression that the interface was an afterthought. While even in the transition to LW6 should have made it clear: there are too many panels to shuffle around, expansion of the toolset mandated more panels and sub-panels to the point of ridiculousness.

Back in the pre 6.0 days, I used to brag to my Max and Maya friends "Oh, I can do that in two mouse clicks", while they fumbled around with multiple panels and awkward spinners and goofy icons. Unfortunately, as LW grew in scope with features and capabilities, many of these statements became invalidated or even usurped by the competitors. Not everything is rosy over in those camps but LW feels like I bought a 3 Bedroom house-quite comfy. Then I invited the grandparents, the in-laws, the nephew, his friend and their two dogs over to stay with us. I neglecting to realize until too late that this comfortable house just got really tiny, cramped and counterproductive. As LW has grown in features, it's organization suddenly has become a true workflow issue-to the point of hindrence.

I liked some of what I saw at Sig, particularly the contextual menus and I think that is a very small step in the right direction. IMO what we need is better organization, the ability to create workspaces that can be called and saved (EASILY), .standards in panels so they can be docked & undocked, a cleaner look (less goofy bevels, gradients, and textures), an effort to make sure everything is no more than two clicks away, the ability to make some panels appear in the viewport (motion graph, motion mixer, the scene editor, etc come to mind). I would like LW to allow me the option of disabling, or modifying the look and minimize wasting screen realestate with bevels or shading on buttons. I dont want a wall of buttons but they neednt be spaced 50px apart either. These issues are not the most important, but they are important enough because, IMO, they are starting to impede the workflow of LW.

Mike Pauza
08-08-2003, 03:56 PM
I haven't been a fan of the other dark interfaces that have been proposed, but IMHO these are both functional and elegant.

dark_lotus
08-09-2003, 03:07 AM
Update 5 - The 'G5' edition ;)http://homepage.mac.com/dark_lotus/UI5.jpg

prospector: I hear you, but I imagine that the spacing would be dual monitor friendly.

I actually had icons at one stage, but removed them because a) they'd cause too much controversy and b) i just don't like icons.

I'm trying to make it as newbie friendly as possible. Its a competition thing, if your product is easier to use, then of course more people will be drawn to it.

sketchyjay:
The bar is a simplied os x bar. Thanks for the critique, whilst I can see where you are coming from, some of the design choices i've made only become obvious when your actually designing it.

Pixel_Nations:
Yep, and i'm trying to get everything down to 2 clicks. Its a great philosophy to work by.

Mike, Skin Boat: Thanks!

As always thanks for your feedback, I wonder if anyone from newtek will comment?

Nemoid
08-10-2003, 06:25 AM
I love your design, Dark Lotus,
but don't like UI organization. I don't like expandable tabs in the side menu. they appear to be like Painter's tool windows. I'd use the current tabs with the possibility of swithing along them, with a shortcut.

i love the hotbox- like menu though. :)

for selections , i personally swich from mode to mode simply pressing spacebar, so that my windows bar don't absolutely bother me.
its easy and quick.

I'd make the panels like numeric, statistic, layer browser, all dockable one inside the other, and resizable at the same time with the possibility of putting them on the left side of UI if needed. this allows the user to work with them very easy.

infact many users work like that for a speedy workflow.

lunarcamel
08-10-2003, 10:08 AM
Expandable tabs = vomit!!! :)

I've seen some interesting concepts posted lately for LW's UI but I wonder - do any of you have a degree/formal education in usability or UI design?

Pixel_Nations
08-11-2003, 08:54 AM
The more I look at the latest design (UI5, sans side panel), the more I would love to see this implemented ASAP, in LW8 (PROTON, you reading this!?!?!) . The UI does need an update badly and it still feels like LW, not a Maya/Lux/Max/XSI interface, which is important.

I like the collapseable tools on the left, but it shouldnt be too hard to give users the option to handle tabs the old LW way as well so that the whiners and change-resistant are satisfied.

Next you should do mockups with UI5 and the side panel (VMaps, Surfaces, etc...) and a version of Layout and push NT into this direction as it's the best interface prototype I've seen for LW ever.

I'd also like you to consider taking the best of Maya's marking menu and Max's quad menu and see if you can come up with something that is a little more space friendly than the long horizontal menu.

Perhaps it wouldnt be too hard for NT to implement a user modifiable marking style menu that would allow the user to create verticle, horizontal, or freely arrangeable (think: Layout schematic window for the RMB/MMB/LMB menu configuration) so that the user could even design a radial or quad type menu to their tastes.

And lastly, this NEEDS to be the direction that LW8 evolves before release, not 9.

Nemoid
08-11-2003, 09:12 AM
Actually the menu - hotbox Lotus designed seemed very good to me. i like it more than Maya's hotbox.I dunno about Max.

Think Lw[8] will have a structure similar to 7.5, so a redesigned UI, but not so much restructured. is good for now.
since Lw[8] is not a full rewrite, but a release,there is no need of drastic UI changements, only some good ideas wich enhance workflow.

evolution I think will come in other versions and with Lw[9]

shortcuts to switch in tabs and docking panels to put numeric statistic and layer browser in the left side can be good for Lw[8]:D

Pixel_Nations
08-11-2003, 09:29 AM
Actually the menu - hotbox Lotus designed seemed very good to me. i like it more than Maya's hotbox.I dunno about Max.


I like his design too, my recommendation was to yield more control to the user. The benefits of a radial or quad style menu (ala Maya/Max) are minimizing the distance the user needs to make the mouse travel and also create a more 'gestural' based interface that the user use the mouse for different directions to determine the menu's context. Again, I believe the USER should decide what works best for them.

Think Lw[8] will have a structure similar to 7.5, so a redesigned UI, but not so much restructured. is good for now.

My hope is, sometime after the Lux/LW fiasco, NewTek was advertizing for positions to developers with experience with 'skinning', which indicated to me the possibility of them yielding more design of the interface of LW over to the user. I don't know if thats what LW really needs, perhaps just a more accessible interface that accomodates growth and standardizes panel sizes to avoid the abundance of' floatys'.

Dark Lotus' design is by far my favorite. Hopefully a nudge from NT in this direction is inevitable. Even the color scheme works for me.

Nemoid
08-11-2003, 09:42 AM
What the user needs now and ever is an interface focused into the workflow.

the speedness is very important. design is secondary. have to be clean and relaxing.

Lotus menu seems good to me. on the other hand I had many probs with Maya's hotbox as it is without customize it. the only great thing is that the hotbox allows user to not use icons in Maya!!! :D

customizable hotbox in Lw maybe a solution.
also, a full customizable UI and elements colors
will be great :D

despite Lotus design, current tabs, with a shortcut to switch along them, seems very speed to me.

Matt
08-11-2003, 09:50 AM
bottom line - the only way to please everyone is to make the interface fully customisable, whether that includes skinning is open to debate, but should at least allow everything to be changed - font, colours, interface, popup menus etc.

stone
08-11-2003, 10:15 AM
pixel_nations/nemoid, have either of you seen the realsoft3d compass menu? i belive that one works rather good. its fast, contextsensitive and inuitive.

http://www.realsoft.com

i even think they where the first to introduce it, though it doesnt really matter.

the horizontal menuline made by lotus will undoubtly be slower to navigate than either of the other packages, be it realsoft, maya or max. ofcourse its a matter of what you'd expect to find in such a menu. personly i dont see the need to present the exact same items as listed in the menu bar - atleast make it context sensitive.

/stone

Pixel_Nations
08-11-2003, 11:18 AM
pixel_nations/nemoid, have either of you seen the realsoft3d compass menu? i belive that one works rather good. its fast, contextsensitive and inuitive.


Actually no, and since it's not featured on their product pages, I'd love to see an illustration or something to explain how it's different than the other approaches. Probably a moot point anyway since I am skeptical that NewTek would take some of these issues to heart.

Matt is right, universal happiness is not going to happen unless NT relenquishes control of it's UI to the U. I just don't forsee this really happening, NT has bigger fish to fry. What they do need is some modern UI approaches to LW in the near future, IMO. These prototypes that you and Dark Lotus have developed really emphasize the need to correct UI deficiencies in the current version of LW. Of course, we all want a stable, robust, and most importantly fast platform for 3D first but I *would* like to see a little more momentum in the UI department (This coming from a LW2.0 user, before that I used VisionScape/Modeler 3D so I at least have SOME street cred when it comes to LW).

Nemoid
08-11-2003, 12:20 PM
Originally posted by Matt
bottom line - the only way to please everyone is to make the interface fully customisable, whether that includes skinning is open to debate, but should at least allow everything to be changed - font, colours, interface, popup menus etc.

Yap this would be a great solution I would consider if i was Nt, for Lw[9]. as well as the entire rewrite task, indeed.

for Lw[8] a good design makes the job, because i find not so useful to make a huge and long work for an interface of a product wich structure is the same of 7.5. ok, enhance the current workflow is the issue.

drastical changes to UI , if needed, may come with drastical changes to strucure( (wich are needed)

dark_lotus
08-19-2003, 01:09 AM
Update 6 with Panel
http://homepage.mac.com/dark_lotus/UI6.jpg

Sorry for the long hiatus, but my brother is over from australia, and i haven't had a chance to update for a while.

lunarcamel: I spent a good couple of months overlooking UI design documents from Microsoft, Apple, and other design sources. Whilst I have no formal UI design education, It comes down to form vs functionality, which is a universal and fundemental concept when it comes to design.

The process I went through, was instead of designing a new UI from scratch, I started with 7.5c and altered that, using what I had learnt, but relied more-so on feedback.

At the moment, pretty much everything is accessible within 2 clicks (if panel is showing) or 3 clicks (one to open panel).

As always, its great to hear feedback.

Dick Ma
08-19-2003, 02:22 AM
Why it become Lux Modo?

dark_lotus
08-19-2003, 02:26 AM
Dick Ma: Eh? I don't understand.

Dick Ma
08-19-2003, 03:47 AM
except color scheme... button placement and style is similar as Modo.

dark_lotus
08-19-2003, 10:04 AM
Dick Ma:
The modo interface has no button placement, it is completely customizable. My interface was developed from the Lightwave one, read the first post too.

Here's a screen of modo emulating the lightwave interface:

http://www.luxology.net/event/2003/siggraph/img/modo-LWlike.jpg

Pixel_Nations
08-19-2003, 11:16 AM
It's beautiful, clean, incorporates the best of modern interface design AND still LOOKS like Lightwave. Now that the vX design is getting a little more attention from NT, perhaps they'll take a few notes from this design for their modeler side of things. I really like the colors and the no-nonsense button design. The organization of the dockable palettes is elegant.

Bytehawk
08-19-2003, 12:01 PM
This is really shaping up. Me likes a lot.
Hope NT is keeping an eye on this one...

Cheers

Doug Nicola
08-19-2003, 12:30 PM
WOW! This is looking really nice! I love the latest look and functionality in "update 6 with panel." Great work! I too hope NT is looking very closely at this.

Gui Lo
08-19-2003, 01:36 PM
I love the look and LW really needs something like this.

My critical comments are that I do feel that too much space is taken up by the Tool bar buttons and the Pallettes. Can these be slimmer? There are also wide spaces above and below the top buttons, I just wonder if this is really neccessary.

Having gone from a CRT to LCD I find the GUI needs to use much of the space as possible for work area.


Gui Lo

Nemoid
08-19-2003, 03:09 PM
even if I still like current tabs more, I like this last post with the panel athe the left side!:D
obviously they have to be resizable. what about making the tabs open/close with a shortcut, so that clicks woul be less? pressing a key is quicker than going in the arrow with the mouse..;)

dark_lotus
08-31-2003, 05:11 PM
Just came back from a week in Florida, going on every single rollercoaster in sight (go Dueling Dragons!)

Here's a quick peek at whats in the next revision of my UI. Should be done in the next couple of days or so.

Enjoy!

http://homepage.mac.com/dark_lotus/UI7.jpg

As always, thanks everyone for awesome feedback, keep throwing those suggestions!!

Valter
08-31-2003, 10:17 PM
Now I'm beginning to like it :)

milkman
08-31-2003, 10:39 PM
Excellent, darklotus :)

excellent.

prospector
08-31-2003, 11:27 PM
Even I'm liking this new one :D

Nemoid
09-01-2003, 02:21 AM
Keep posting the good work ! find more elegant now
and since there are no more arrows to click on, things
go better!!:D