F1Racer
09-28-2008, 02:24 PM
Im sure my topic title explains little, but to put it simply, I have a scene which is of a racing track in a game.
When rendered in the game, it knows that the colour 255,0,255 is to be treated as transparent. The track editor does too and so it show up fine there.
However LW doesnt seem to recognise this (why would it?) and so I get lots of pink everywhere.
Normally these textures are given to me as TGA's which have an alpha mask and that makes all the nasty pink go away.
Of course in that instance with a TGA I can't seem (or don't know how) to make LW recognise the alpha mask of a TGA short of creating a clone and telling it 'alpha only' and using that in the transparency layer. Any help there would be great if someone knows a better way around that.
However this time all my textures are BMPs so no alpha layer.
Is there a way to tell lightwave to treat all occurances of 255,0,255 as transparent and render them that way ? Or a plugin ?
Or am I destined to process them all and manually create my own maps for each texture ??
I have attached a sample pic.
When rendered in the game, it knows that the colour 255,0,255 is to be treated as transparent. The track editor does too and so it show up fine there.
However LW doesnt seem to recognise this (why would it?) and so I get lots of pink everywhere.
Normally these textures are given to me as TGA's which have an alpha mask and that makes all the nasty pink go away.
Of course in that instance with a TGA I can't seem (or don't know how) to make LW recognise the alpha mask of a TGA short of creating a clone and telling it 'alpha only' and using that in the transparency layer. Any help there would be great if someone knows a better way around that.
However this time all my textures are BMPs so no alpha layer.
Is there a way to tell lightwave to treat all occurances of 255,0,255 as transparent and render them that way ? Or a plugin ?
Or am I destined to process them all and manually create my own maps for each texture ??
I have attached a sample pic.