View Full Version : City Creation - Needing Help
3K Tech
08-02-2003, 07:06 PM
I am in the progress of making a city scene and so far i have spent a lot of time modeling the windows. I'm wondering if anybody knows a better way of creating inset windows. I have been making my window and copying it across the face of the building and then boolean subtracting that area. Can anybody help me.
I am also wondering if anybody knows how I can add lit windows that give off light without having to turn on radiosity seeing as I'm running on a slower computer. If anybody can help me I would very much appreciate it.
richpr
08-02-2003, 07:49 PM
You could subdivide a cube or other area that is to be a building so it is more heavily meshed, then in rows and columns pick square polygons, a bit like this:
00000000000000
0X0X0X0X0X0X0
00000000000000
0X0X0X0X0X0X0
00000000000000
The X's would be selected polygons and could then be beveled/smooth shifted in to create windows...
Make the surfaces for the X's luminous... once they are inside, so they will give light...
This is the method (X's) used to create a skyscraper in the book Inside Lightwave 7...
Simon
08-03-2003, 04:22 AM
As richpr says, you can get some great looking windows just by a series of bevels.
I noticed this lscript the other day, I've not tried it yet so not sure how easy it is to use, but it looks pretty good for making windows on curved/angled walls ...
http://plaza17.mbn.or.jp/~PICTRIX/lw/ls/PolyFramer/index.html
3K Tech
08-03-2003, 06:29 AM
Thanks a lot for the tip, I never thought of that. It would have been a lot less time consuming if i had done it that way. Thanks a lot!!:D
FUSION301
08-03-2003, 03:06 PM
Eki has a plug-in called CityGen..
http://www.kolumbus.fi/erkki.halkka/modpak/CityGen_frame.html
talk about a time saver!!!!!
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