Avern
09-25-2008, 06:06 PM
Hey I posted about this earlier in the help forum to get some preliminary ideas, but I figured I'd get started here. I've got a museum interior (no exhibits yet) that I'm trying to get a realistic look on.
My main problem is lighting, followed by textures. There are plenty of windows and two of the sides are glass walls, so there's lots of places for light to come in, but I just can't get that look that I want.
Here are two shots, one with some wires so that you can see some geometry. One area light acting as the sun with Skylight. Basic Lightwave renderer.
Any tips would be greatly appreciated a) with regards to lighting and b) with regards to surfacing.
http://www.biglakesbigfish.com/images/renders/006.jpg
http://www.biglakesbigfish.com/images/renders/007.jpg
My main problem is lighting, followed by textures. There are plenty of windows and two of the sides are glass walls, so there's lots of places for light to come in, but I just can't get that look that I want.
Here are two shots, one with some wires so that you can see some geometry. One area light acting as the sun with Skylight. Basic Lightwave renderer.
Any tips would be greatly appreciated a) with regards to lighting and b) with regards to surfacing.
http://www.biglakesbigfish.com/images/renders/006.jpg
http://www.biglakesbigfish.com/images/renders/007.jpg