View Full Version : FiberFX doggy animation test
Boris Goreta
09-25-2008, 03:43 PM
Just wanted to see how FiberFX holds in animation. Fur is default with some extra gravity added. Frame renders at 15 seconds on 8 cores @ 3.0 . Should have added more fibers now that I look at it.
jayroth
09-25-2008, 03:50 PM
This is great! Tremendous character performance!
RudySchneider
09-25-2008, 03:55 PM
C'mon, now, bgoreta1, stop trying to pass off a film clip of your puppy as an animation! He just too cute and emotive to be anything but real!
Seriously, though, I have to side with Jay, here, that was quite convincing! It'd be even more so if we could get a glimpse of his eyes from under that mop.
UnCommonGrafx
09-25-2008, 03:57 PM
Made me laugh aloud, loudly.
Friddkin' Cute!
Demo9.5 material, for sure.
WilliamVaughan
09-25-2008, 04:04 PM
awesome...simply amazing!
lardbros
09-25-2008, 04:04 PM
Holy... craaaaaap!
Very, very nice indeed!
Please tell me that that's some kind of clever motion capture you're used? If that is keyframed, you are a master animator. Did you use the new joints in LW? Coz i'm sure i spotted a bit of stretch in there!?
Just a tiny little thing, there appears to be lines across some of the frames, is this where the render was split for multicore rendering? It's mostly visible when the dog is moving slowly across the middle of the video. It may just be compression, but i'm sure it's not.
Ztreem
09-25-2008, 04:13 PM
Nice, very well done.
Kuzey
09-25-2008, 04:36 PM
Wow...that's super, did you animate it by hand.
Some tongue animation will make this so much better :thumbsup:
Kuzey
Boris Goreta
09-25-2008, 04:40 PM
Thanks !
I used messiah to make this animation. I do not know where did those lines come from but it's not compression.
I had LW set to low segment memory limit so it rendered the frame in two passes because I rendered it at 1280x960. This is perhaps the reason for the appearance of line in the middle of the frame. There is also a line that pops in one frame at lower part of the image, I've been changing CPU priority of Layout during rendering so this could have messed up that frame.
The fur was extremely easy to set up and it looks convincing with almost default settings.
Interesting thing is that the frame renders 15.4 seconds at 640x480 and only 17.1 seconds at 1280x960, that's double the resolution. Great !
Does anybody know how to control antialiasing of FiberFX ? I had camera set to perspective and antialiasing 1 and it gave me very good results. It reacts when I change reconstruction filter but it doesn't react when I change antialiasing level.
WilliamVaughan
09-25-2008, 04:45 PM
Thanks !
Does anybody know how to control antialiasing of FiberFX ? I had camera set to perspective and antialiasing 1 and it gave me very good results. It reacts when I change reconstruction filter but it doesn't react when I change antialiasing level.
I believe AA is being worked on
lardbros
09-25-2008, 04:46 PM
Thanks !
I used messiah to make this animation. I do not know where did those lines come from but it's not compression.
I had LW set to low segment memory limit so it rendered the frame in two passes because I rendered it at 1280x960. This is perhaps the reason for the appearance of line in the middle of the frame. There is also a line that pops in one frame at lower part of the image, I've been changing CPU priority of Layout during rendering so this could have messed up that frame.
The fur was extremely easy to set up and it looks convincing with almost default settings.
Interesting thing is that the frame renders 15.4 seconds at 640x480 and only 17.1 seconds at 1280x960, that's double the resolution. Great !
Does anybody know how to control antialiasing of FiberFX ? I had camera set to perspective and antialiasing 1 and it gave me very good results. It reacts when I change reconstruction filter but it doesn't react when I change antialiasing level.
Well, that's some very nice messiah animation, loving the secondary motion of his little stomach wobbling around the opposite to his tail. Very well observed! :) It makes me smile alot!
As for the resolution... im not quite understanding how it works. My renders are the same if im rendering at 800x600 or even half the resolution. So im sure if i upped it to 1600x1200 it would probably still take 1min 15secs.
shrox
09-25-2008, 05:50 PM
Oh sure, it's cute now, wait until it grows up, then you'll have some long render times!
Larry_g1s
09-25-2008, 06:13 PM
GREAT GREAT job! Fantastic example of FFX and LW's abilities.
Stunt Pixels
09-25-2008, 06:34 PM
Very nice to see how well FibreFX holds up there. Brilliant job!
Looks fantastic! Man, FiberFX is going to kick some major butt....
pauhana
09-25-2008, 06:49 PM
Nice job!!! Great to see a fellow messiah user on here :hey:
Ulven
09-25-2008, 07:26 PM
Great animation, really brings life to it. Shows yet again how good a companion messiah is to lw. That's with my messiah shaded glasses on of course :)
Boris Goreta
09-25-2008, 07:36 PM
Ulven, you need to make quad walker plugin ASAP so I can make this puppy run ! :)
jin choung
09-25-2008, 09:14 PM
hey bgoreta,
the front legs are bending the wrong way.
http://www.infovisual.info/02/070_en.html
jin
Boris Goreta
09-25-2008, 09:52 PM
What do you mean Jin ? Take a look at this dog, it has front legs in the same position. There is a setup screen shot attached so you can see bone placement. He is a fluffy one so you might not see some joints from all that fur. Also by design he has a bit different bone length proportions then usual.
pixelranger
09-25-2008, 09:56 PM
Jin is kinda right, but if you strickly think anatomy they're not bending the wrong way, but the ankle joints are too high up and they behave like a horse's knees (which anatomically speaking are the same joints as a dog's ankles). So basicly what you have is a horse rig.
All you need to do is lower the ankle (or knee) joints and not have them bend as much (up the stiffness?) in the anticipating pose. And lower the joints up at the chest so they become the new knee joints.
edit: but uh... bgoreta: is that hooves I see in the setup picture? So it IS some kind of hooved animal and not really a dog? Anyway... the animation and rendering looks nothing but fantastic! Great job so far!
jin choung
09-25-2008, 10:02 PM
right,
but that photo makes the proportions look a little off - what's bending there outside the car window is his "WRIST"... not his "knee".
on your animation, it looks like you're trying to bend a "knee".
in the photo of the dog out the window, look just behind the car door - that is his "knee" (actually "ELBOW" for human equivalent).
jin
jin choung
09-25-2008, 10:07 PM
oh,
also, with the anim that you're doing, when dogs are actually taking weight on their paws, the "wrist" is either straight or slightly bent the other way...
so you can emulate dog anatomy with your own body if you use your arms like their front legs....
so the "knee" is actually the "elbow" so it does not bend like a knee, it bends the other way.
your wrists are either straight or taking the weight of your body so it's not bent outward like a knee either.
on a dog, the long part before you get to the paws is the equivalent to a "hand"... and then if you curl your fingers and try to walk on your knuckles, that's the paws.
and... lesseee..... here:
http://images.google.com/imgres?imgurl=http://www.automatedredemption.com/flavorcountry/dogblog/dog175.jpg&imgrefurl=http://www.automatedredemption.com/flavorcountry/dogblog/2005/04/dogs-174-176.html&h=338&w=400&sz=35&hl=en&start=10&sig2=SqWDZ90Kj_sEDKd7J8xI7Q&um=1&usg=__zL3KYe8uiw8XdiuwrlDk55wyBJs=&tbnid=agxC8rmRqIs45M:&tbnh=105&tbnw=124&ei=JUTcSKWRFZu0sAOy1OWCDA&prev=/images%3Fq%3Ddog%2Bhunched%26um%3D1%26hl%3Den%26rl z%3D1B3GGGL_enUS228US228%26sa%3DN
notice where the "elbows" are ( very near body)... and the remain joint before paws is the "wrist".
jin
Boris Goreta
09-25-2008, 10:25 PM
Jin, thanks for explaining the way dog anatomy works, I agree with you on every point but this is actually a sheep ( bravo pixelranger ) pretending to be a dog and all together in an imaginary cartoony world so it is hard for me to keep up with what's real. :)
pixelranger
09-25-2008, 10:30 PM
Ah well, ok so it is a sheep, well, then we all agree, haha. Regardless, I just spent 10 minutes at 4:28 in the morning on drawing this, so I will post it anyway, even though it is of no use any more haha..
And once again: VERY nice animation, bgoreta1!!! And especially now after you've revealed that it was a sheep. I actually was thinking the first time I saw the animation that it looked like a creature wagging a very short tail very enthusiastically. - Like something like a lamb. So for me, the animation is spot on!
Boris Goreta
09-25-2008, 10:46 PM
Ha, ha ! :)
Thanks a lot pixelranger for drawing it for me. It is always good to refresh some lessons in anatomy. I didn't pay attention on absolutely correct dog anatomy since I've been focused on testing FiberFX in animation.
Boris Goreta
09-25-2008, 11:00 PM
Ok, so I dug out the old render of this animation just to reward pixelranger for discovering that this was actually a lamb in disguise.
Attention, this is not FiberFX ! , but I will try to reproduce this look using it.
pixelranger
09-25-2008, 11:05 PM
haha that's great! Thanks for sharing :) Can't wait to see what you come up with in regards to FiberFX! :)
jin choung
09-25-2008, 11:05 PM
Ah well, ok so it is a sheep, well, then we all agree, haha. Regardless, I just spent 10 minutes at 4:28 in the morning on drawing this, so I will post it anyway, even though it is of no use any more haha..
And once again: VERY nice animation, bgoreta1!!! And especially now after you've revealed that it was a sheep. I actually was thinking the first time I saw the animation that it looked like a creature wagging a very short tail very enthusiastically. - Like something like a lamb. So for me, the animation is spot on!
nice drawings....
d'oh, but i'm afraid i'm going to have to disagree....
the anatomy for horse and dog are pretty much analogous except for proportions of course:
http://www.google.com/imgres?imgurl=http://www.raspberryridge.com/Kids-Horse_Anatomy.jpg&imgrefurl=http://www.raspberryridge.com/Horse%2520Anatomy.htm&h=321&w=400&sz=27&tbnid=HHwDdTTqgUEJ::&tbnh=100&tbnw=124&prev=/images%3Fq%3Dhorse%2Banatomy&usg=__-XfKZyx1r0AgY81JarEA66uqoPs=&sa=X&oi=image_result&resnum=4&ct=image&cd=1
http://www.cyberhorse.net.au/tve/photos/0704worldcuplasvegas/harrison2.jpg
so like a dog, the "elbow" is very close to the body. the next joint down, the one that bends "like a knee" in the second picture is again analagous to the "wrist" in human and as we said for the dog in the car window photo.
although unlike a human or a dog, i think the wrist only bends one way and locks straight when weight is planted on it.
after the "knee" is a long section that is again equivalent to a "hand" and then, instead walking on the next section "the toes" like a dog, it walks on the section after that... the hoof - which is like running on tip toes.
--------------------------------------------------------------------------
ohhhhh.... it's a lamb!
ok... i have no idea what the biomechanics of a lamb is! gotta look it up!
jin
jin choung
09-25-2008, 11:19 PM
hmmmm....
so i looked up lamb anatomy and it looks same as horse... but the animation does not look wrong for a lamb...
i've seen them bend their wrist like that when taking their weight (i've seen that rarely in horses though i think they do it when they're trying to stand up)....
anyhoo, nice anim and great renders. the face anim is really well done.
jin
pixelranger
09-25-2008, 11:36 PM
er... That was pretty much what I was trying to explain in my drawing, Jin. :) I totally agree their anatomy is about the same structurally wise. And that the proportions is the difference. It's just a matter of what has the functionality we identify as a "knee"/"elbow" and what has the functionality of a "wrist/ankle". I named my joints after the my own interpreted functionality, but you're completely right in saying that the horse has its elbow up close to it's body. And that, again was the reason I said that his anatomical knee did NOT bend the wrong way. And that was also the reason I color coded the bones so it was clear that structurally they were the same. It was just his lamb wrists that we misinterpreted as wrongly bent dog knees. Agree? :)
alqadi
09-25-2008, 11:44 PM
so cute
very nice work.
jin choung
09-26-2008, 12:14 AM
Agree? :)
i guess so.
it's just that i would still call that the "wrist equivalent" on the horse. but according to your color coding we are saying the same thing - i'm just keeping the labels the same.
but no biggie... : )
jin
colkai
09-26-2008, 04:48 AM
Oh sure, it's cute now, wait until it grows up, then you'll have some long render times!
ROTFL!
Cool animation, some very good stuff there, though the switch between actions seems a little fast.
Of course, I'm basing it on the actions of a very lazy Labrador who is currently dozing (and farting) beside my computer. :D
cagey5
09-26-2008, 04:55 AM
They do say that dogs pick up their owners traits though... :)
Thomas M.
09-26-2008, 05:05 AM
Ah well, ok so it is a sheep, well, then we all agree, haha. Regardless, I just spent 10 minutes at 4:28 in the morning on drawing this, so I will post it anyway, even though it is of no use any more haha..
And once again: VERY nice animation, bgoreta1!!! And especially now after you've revealed that it was a sheep. I actually was thinking the first time I saw the animation that it looked like a creature wagging a very short tail very enthusiastically. - Like something like a lamb. So for me, the animation is spot on!
Your elbow position is not correct. The olecranon is actually one joint up towards to body.
archijam
09-26-2008, 05:29 AM
but no biggie... : )
jin
Make us a ferret!
Go on I dare ya!
silviotoledo
09-26-2008, 09:47 AM
Cute Dog :)
colkai
09-26-2008, 10:28 AM
They do say that dogs pick up their owners traits though... :)
Yes, that's...ere..'ang on a mo' - I resemble that remark! :D
vampmaster
09-27-2008, 04:01 PM
Hey that is awesome keep the good work.
Cageman
09-28-2008, 07:14 PM
Instead of being anal about the actual animation (like some others), I'll stick to the topic and say:
Nice FiberFX doggy animation test (it's actually the title of this thread). Looking at this and the early tests some people did with FiberFX, I have to say it has come a very long way. :thumbsup:
A question to bgoreta1: Is it your intention to bring this animation further, or was it just a test to see how FiberFX would work?
I'm just curios since some people have gone to greath lengths on commenting on an apparent test animation rather than wip animation... HUGE difference, imho...
:D
Boris Goreta
09-28-2008, 08:54 PM
Animation wise this was a test for the rig I did for this character. I needed some kind of movement to see how the rig holds itself. Then I got carried away and put some character in it. Almost years after it serves as a good FiberFX crash test dummy.
Some people have commented that animation was funny and that it shows character which is what I want in animation. I don't care if he walks like two men disguised as a dog or a beaten up hamster with two broken legs as long as it has something to give.
Anatomy class was useful though it wasn't the topic of this thread.
WilliamVaughan
09-28-2008, 11:38 PM
it moved like a Seuss quadruped... I like it :hat:
Some people have commented that animation was funny and that it shows character which is what I want in animation. I don't care if he walks like two men disguised as a dog or a beaten up hamster with two broken legs as long as it has something to give.
:agree:
bgoreta1, did You find a way to get rid of the lines that show up in the middle of the screen?
Lewis
09-29-2008, 05:52 AM
Hehehe that Lamb is very cool and fiberFX looked great. i bet it's tasty without fibers/fur :D :D.
mav3rick
09-29-2008, 06:09 AM
:agree:
bgoreta1, did You find a way to get rid of the lines that show up in the middle of the screen?
just put more segment memory and render in 1 pass... that what is happening is due segment memory....
Boris Goreta
09-30-2008, 07:34 AM
Yes, the issue with the lines was due to segmented rendering so that's solved.
Here is hair dynamics test. I didn't use guides, this is all automatically grown hair. Hair movement is hand animated using one Null which drives the hair up and down. Weight map was used to move just the hair I wanted ( top of the head, around the nose and chest ).
evolross
09-30-2008, 09:59 AM
Bravo! Finally a great test showing FiberFX animated. We've been seeing stills for some time. It's great to see some motion. Great work. :thumbsup:
Boris Goreta
09-30-2008, 05:32 PM
I am posting animation of dancing dog once more in wmv format.
alqadi
10-01-2008, 03:09 AM
wow
I love it:thumbsup:
starbase1
10-01-2008, 05:07 AM
That is seriiously cool! About the only suggestion I can think of is that the hair is a bit stiff, but thats just a quibble.
Nick
3DGFXStudios
10-01-2008, 05:23 AM
Haha that's a funny animation! Veddy nais! ;)
The Dommo
10-03-2008, 01:23 PM
Hey Boris! Nice! So you got the dynamics working then? :)
Boris Goreta
10-03-2008, 03:11 PM
Yes, it's not a real dynamics simulation but it works and you have full animation control over it.
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