I3D
08-02-2003, 08:41 AM
Hi every one
First of all I'm not sure that this is the right place for this post, if not please feel free to remove it to the Feature Request forum,
ok back to the subject, now we all know that LW modeler and Layout in fact lacks a certin features, and although Newtek are tying their best to develope LW and try to compete with the current market they are still short handed. Allot of people accuse NT of just buying other 3rd party plugins and they just add them to LW and develiver that as an update, this is not a wrong thing to do, considering the advantages of just intergrating these plugins, for starter, these plugins are extremly good and took the authers a considrable time and effort to come with these plugins, now if NT team wanted to make that same functionality of features it would take them the same time if not longer, so the question is why not hire the authers to implement their plugins inside LW and let the NT team focus on other issues and other features. This has the advantage of better implementation of the plugins within LW and can also make certing things faster and better.
For an example of this is the OrthoPedics Pack, The developers stated that the pack is now more powerful due to the inclusion of Ortho pack inside LW and they were able to make more changes and features to it. That bieng said the plugin names mentioned in the Title are one of those plugin that if intergrated within LW then there's no telling how far they will go.
1- HD Instance, Now this is an amazing plugin that a few people know about, it's a RayTracer that runs from within LW that enables the rendering of million of Objects or poly's without the rendering time hit. I've used it allot and believe me it's amazing. Now what if HD Instance was incorporated within LW, for the developer that would mean gaining access to LW built in renders and thus makes HD Instance even more faster and supports all LW features. For the user this mean a great deal, imagine trying to populate a forst with trees, flowers and leaves. we're talking millions here, if I can only make 10 variation for each and populate the forst with only these 30 variations and still render like only having these then who can beat LW????? I did an animation for a Robot and then made three version of him with a slight offset, populated a random points and eventually instanced around 2000 robots to fill the landscape, on an Athlon 1,400 Ghz and 512 RRDRam and D1Pal with Enhanced Medium Antialiasing plus motion blur and RayTraced Shadow and Reflection and Ozone2, Each frame took almost 14 minutes to render and some times it took even less. One of the advantedges that come to my mind is that HD instance can be controlled with a wight map and the distribution can be populated with even more controls like Gradiant and Procedural textures. Belive me Newtek this could be the basis for a Crowed simulation and a very strong one.
2- PatchIt, well if noe ever heard about this one, it's a new a new plugin that will come out from Steve Hurley, I can talk days about what it does but you have to see for yourself to believe it, Steve Hurley did a great JOB and LW Modeler needs this plugin integrated and implemented even more to kick even more ***.
3- Rounder, well you want Rounding routine and fillets like those found in Studio Tools then you'll need Rounder. it's interactive and easy to work with and the results are quite amazing.
There thousands of other different plugins that if integrated within LW they can make LW the strongest in the market and the no. 1 tool out there.
To be realistic NT can't buy every developer out there, I'm aware of the amound of work NT is doing to contune to enhance LW to meet it's user base expectations and to further develope LW and I thank them deeply for that and salute them for it. but you've gone this far with Ortho and other developers like DStorm, please don't be discuraged to do the same with other developers that will LW allot more powerfull than it already is, besides LW does need a modeler update especially now, and you guys need a break from us for a year or so :D so give us these built in inside Lw and I promise we wont bother you for a years or so :D
ok let me just list other plugins that might be of interset to you guys, in case you're willing.
** eVasion3D
1- Shadow Designer, More shadow options that any one can take, it's amazing , ultra fast, and extremly beautifull. after all it seems Mental Ray is the dominant Renderer these days and every one is integrating it in their application. but can it do what Shadow Desginer can do, nope.
2- HyperSmooth, More reflection option that out performs what LW can offer or anyother render out there.
3- Microwave, well Marvin Landis is a great guy and I like him allot, but let's be honest Microwave just kicks ***, I've read an article in cGTalk about Mental Ray and renderman, and there was a guy from ILM outlining the difference between these two, he wasn't to much pleased with LW backing ability and said MentalRay is better in these cases, well I want to see what he'll have to say if microwave is intergrated in LW, you should see the way it Backes volumetrics, damn this one of the best plugins out there and it beats XSI rendermap and LensShaders.
4- X-DOF, well yeah LW Convlution (hope I got that right) filter is good but X-DOF is allot more superior.
**Worley :D
I know I know, it's a long shot, but hey Steve come one and be a nice guy and let Newtek have G2 :D PLEASEeeeeeeeeeeeeee alright what about Polk or Taft then? Sas FULL??? :D
* Steve Hurley HairSpray, I could only imagine if HairSpray and HD instance got integrated togather.
Ok, I'm going to shut up now, I have the feeling some one will beat me up. So ro tap it up, Thanks you bothe NT team and all the other 3rd party developer out there and mentioned here for your great work.
Cheers
I3D
First of all I'm not sure that this is the right place for this post, if not please feel free to remove it to the Feature Request forum,
ok back to the subject, now we all know that LW modeler and Layout in fact lacks a certin features, and although Newtek are tying their best to develope LW and try to compete with the current market they are still short handed. Allot of people accuse NT of just buying other 3rd party plugins and they just add them to LW and develiver that as an update, this is not a wrong thing to do, considering the advantages of just intergrating these plugins, for starter, these plugins are extremly good and took the authers a considrable time and effort to come with these plugins, now if NT team wanted to make that same functionality of features it would take them the same time if not longer, so the question is why not hire the authers to implement their plugins inside LW and let the NT team focus on other issues and other features. This has the advantage of better implementation of the plugins within LW and can also make certing things faster and better.
For an example of this is the OrthoPedics Pack, The developers stated that the pack is now more powerful due to the inclusion of Ortho pack inside LW and they were able to make more changes and features to it. That bieng said the plugin names mentioned in the Title are one of those plugin that if intergrated within LW then there's no telling how far they will go.
1- HD Instance, Now this is an amazing plugin that a few people know about, it's a RayTracer that runs from within LW that enables the rendering of million of Objects or poly's without the rendering time hit. I've used it allot and believe me it's amazing. Now what if HD Instance was incorporated within LW, for the developer that would mean gaining access to LW built in renders and thus makes HD Instance even more faster and supports all LW features. For the user this mean a great deal, imagine trying to populate a forst with trees, flowers and leaves. we're talking millions here, if I can only make 10 variation for each and populate the forst with only these 30 variations and still render like only having these then who can beat LW????? I did an animation for a Robot and then made three version of him with a slight offset, populated a random points and eventually instanced around 2000 robots to fill the landscape, on an Athlon 1,400 Ghz and 512 RRDRam and D1Pal with Enhanced Medium Antialiasing plus motion blur and RayTraced Shadow and Reflection and Ozone2, Each frame took almost 14 minutes to render and some times it took even less. One of the advantedges that come to my mind is that HD instance can be controlled with a wight map and the distribution can be populated with even more controls like Gradiant and Procedural textures. Belive me Newtek this could be the basis for a Crowed simulation and a very strong one.
2- PatchIt, well if noe ever heard about this one, it's a new a new plugin that will come out from Steve Hurley, I can talk days about what it does but you have to see for yourself to believe it, Steve Hurley did a great JOB and LW Modeler needs this plugin integrated and implemented even more to kick even more ***.
3- Rounder, well you want Rounding routine and fillets like those found in Studio Tools then you'll need Rounder. it's interactive and easy to work with and the results are quite amazing.
There thousands of other different plugins that if integrated within LW they can make LW the strongest in the market and the no. 1 tool out there.
To be realistic NT can't buy every developer out there, I'm aware of the amound of work NT is doing to contune to enhance LW to meet it's user base expectations and to further develope LW and I thank them deeply for that and salute them for it. but you've gone this far with Ortho and other developers like DStorm, please don't be discuraged to do the same with other developers that will LW allot more powerfull than it already is, besides LW does need a modeler update especially now, and you guys need a break from us for a year or so :D so give us these built in inside Lw and I promise we wont bother you for a years or so :D
ok let me just list other plugins that might be of interset to you guys, in case you're willing.
** eVasion3D
1- Shadow Designer, More shadow options that any one can take, it's amazing , ultra fast, and extremly beautifull. after all it seems Mental Ray is the dominant Renderer these days and every one is integrating it in their application. but can it do what Shadow Desginer can do, nope.
2- HyperSmooth, More reflection option that out performs what LW can offer or anyother render out there.
3- Microwave, well Marvin Landis is a great guy and I like him allot, but let's be honest Microwave just kicks ***, I've read an article in cGTalk about Mental Ray and renderman, and there was a guy from ILM outlining the difference between these two, he wasn't to much pleased with LW backing ability and said MentalRay is better in these cases, well I want to see what he'll have to say if microwave is intergrated in LW, you should see the way it Backes volumetrics, damn this one of the best plugins out there and it beats XSI rendermap and LensShaders.
4- X-DOF, well yeah LW Convlution (hope I got that right) filter is good but X-DOF is allot more superior.
**Worley :D
I know I know, it's a long shot, but hey Steve come one and be a nice guy and let Newtek have G2 :D PLEASEeeeeeeeeeeeeee alright what about Polk or Taft then? Sas FULL??? :D
* Steve Hurley HairSpray, I could only imagine if HairSpray and HD instance got integrated togather.
Ok, I'm going to shut up now, I have the feeling some one will beat me up. So ro tap it up, Thanks you bothe NT team and all the other 3rd party developer out there and mentioned here for your great work.
Cheers
I3D