JML
08-01-2003, 04:45 PM
I have a scene with a bout 20 trees, each of those trees
are about 200 000 polygons.
each time I render (with raytrace shadow on), it takes like 3 minute to optimize each
trees and then 30sec to 1 minute to render them..
is it possible to optimize them just one time and then LW save the
optimized object somewhere ?
this way it would not have to do it every time.
thanks
are about 200 000 polygons.
each time I render (with raytrace shadow on), it takes like 3 minute to optimize each
trees and then 30sec to 1 minute to render them..
is it possible to optimize them just one time and then LW save the
optimized object somewhere ?
this way it would not have to do it every time.
thanks