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Rikturscale
08-01-2003, 04:23 AM
I need to render a project at 10400 x 14100 and have run out of Buffer Memory. All of my test renders were at 1/2 of the size and they rendered fine. I have only 256 ram on the system I was modeling it on. When I discovered I didn't have enough memory to render the full size version, I moved to a system with 512 ram, but I am still getting the error.

I am currently getting the "Not enough memory for frame buffers" warning. How can I increase the Buffer size?

Before I add more Ram, I wanted to know if this would even help, if the buffer pulls from somewhere else or if the Buffer has to be set up for higher resolution renders in the program.

Rikturscale
08-01-2003, 12:43 PM
I am running win 98 and another computer with xp.

I turned segmented memory down to 1 meg, but still no luck.

murdoch
08-01-2003, 03:40 PM
render segments

http://www.dstorm.co.jp/dslib/

the *scene* link will take you to the Divide Scene plugin.

batch render the segments then put them together in your favourite pixel editing app.

Lynx3d
08-01-2003, 03:51 PM
Uhm did you have a render display turned on?
At that resolution i think the "Image Viewer" would need 560MB just to be able to diplay it, and the "Image Viewer FP" four times more...(unless it only keeps a rescaled image in RAM, newer had to find that out)

Besides that, even at 24bit you need 420MB just to open that image in any image viewer without swapping...you definitely should get like 1GB RAM minimum for such images, i had to accept that not too long ago :D

But still, rendering to disk should work :confused:
Or are you using an image filter or something that could get short of RAM?

Rikturscale
08-03-2003, 12:10 PM
Originally posted by murdoch
render segments

the *scene* link will take you to the Divide Scene plugin.

batch render the segments then put them together in your favourite pixel editing app.

I did this as per your suggestion. Everything works fine accept that it does not seem to render the Particles for some reason.

If I change the resolution to what my machine can handle and render the whole picture, it renders all of the pixels. After I did this, I changed the resolution back to "bigger than huge" and Divide Scene'd it. It split the scene into 16 pieces and I began the batch render.
This morning I loaded the first 5 sections and I noticed that the particles are not appearing in the sections.

What did I miss?

Lynx3d
08-03-2003, 12:55 PM
Hm that's strange...what kond of particles are those, HypperVoxels?

Check if the plugin deactiveted the HV or didn't copy the settings.
Don't know how it works, could be that it misses some things, although i believe it just copies the scene file and changes the mask setting...

Rikturscale
08-03-2003, 09:42 PM
What it looks like happened is that the batch is rendering the wrong frame. It is claiming it is rendering frame 33, but the pictures I am getting has reflections of the falling particles above the scene (where they start in frame one.)

Rikturscale
08-04-2003, 01:49 AM
Actually what is happening, it isn't finding the plugins that come with lightwave. It is looking for a plugin that is named differently than lightwave sees it. I have copied all plugins and placed them in the folder that has my scene in it.

murdoch
08-04-2003, 03:55 PM
it is claiming it is rendering frame 33, but the pictures I am getting has reflections of the falling particles above the scene (where they start in frame one.)

did you check you're setting the output up correctly, as per F10 render. set all that BEFORE you run Divide Scene

it isn't finding the plugins that come with lightwave

screamer net "should" get it's plug list from the LightWave Layout 3 Prefs (or the LW extensions prefs) although i've noticed segment memory size differences when i've used it which would suggest SN isn't looking in the right place for the right info - you could try creating a fresh extensions prefs file by reloading your plugs and quitting LW. bear in mind, i'm on a mac so some things like prefs names may differ.

good luck.