creacon
09-02-2008, 06:13 AM
Hi,
I'm checking out the SDK to see what the possibilities are with the particle functions, and I'm quite surprised to see that there is a lot of stuff in there that isn't used in the emitter interface.
After an hour I created a simple particle system that creates particles with random rotation, scale AND color.
What's even stranger is that when I apply HV's to it, it sees the particle color and applies it, it sees the particle size (without having "use particle scale" checked in the HV panel), and of course it sees the position and rotation.
I've also noticed that there are buffers for particle scale and particle size.
The size value in HV's is apparently a multiplier.
So in short, I am looking to see if someone can shed some light on all this stuff, or is there more SDK documentation or examples than the example written in 2000?
creacon
I'm checking out the SDK to see what the possibilities are with the particle functions, and I'm quite surprised to see that there is a lot of stuff in there that isn't used in the emitter interface.
After an hour I created a simple particle system that creates particles with random rotation, scale AND color.
What's even stranger is that when I apply HV's to it, it sees the particle color and applies it, it sees the particle size (without having "use particle scale" checked in the HV panel), and of course it sees the position and rotation.
I've also noticed that there are buffers for particle scale and particle size.
The size value in HV's is apparently a multiplier.
So in short, I am looking to see if someone can shed some light on all this stuff, or is there more SDK documentation or examples than the example written in 2000?
creacon