alanestrada
08-31-2008, 07:52 PM
Hello.
I'm trying to rig a cartoon character (a deer I showed in previous posts).
I'm using as reference the book "Lightwave 3D <8> Character Animation" by Timothy Albee.
As you can see on the skelegon tree attachment I included on this post. I have 2 roots, 2 heads, 2 spines 1, 2 spice 2, etc...
I guess I was working with symmetry on and I didn't notice (I didn't know skelegons got affected by symmetry too).
so, in the skelegon tree I tried to parent each bone to the correct hierarchy line. What I got was a mess, all skelegons moved....so I was wondering...is there a way to fix this or should I start over with my bones?
The book mentions something about welding and unwelding points in bones...what is this for? welded bones get parented? can someone explain?
How would you fix this mess?
thanks in advance.
I'm trying to rig a cartoon character (a deer I showed in previous posts).
I'm using as reference the book "Lightwave 3D <8> Character Animation" by Timothy Albee.
As you can see on the skelegon tree attachment I included on this post. I have 2 roots, 2 heads, 2 spines 1, 2 spice 2, etc...
I guess I was working with symmetry on and I didn't notice (I didn't know skelegons got affected by symmetry too).
so, in the skelegon tree I tried to parent each bone to the correct hierarchy line. What I got was a mess, all skelegons moved....so I was wondering...is there a way to fix this or should I start over with my bones?
The book mentions something about welding and unwelding points in bones...what is this for? welded bones get parented? can someone explain?
How would you fix this mess?
thanks in advance.