View Full Version : Lecture Center
Larry_g1s
08-26-2008, 12:37 PM
Here is a recent project we've just finished up. This one was a bit different, we used fPrime for the exterior shot, and Kray for the interior. Interior was a bit different having to mimic artificial lighting (understanding Kray better thanks to the ProArch. Viz packages recent produced). I'm pleased with the interior, but it's not great. Comments & critics are appreciated.
Pheidian
08-27-2008, 12:53 AM
Great stuff mate! The exterior is nice, though with upcoming release of Kray we can really produce much much nicer quality... ;)
Good stuff Larry.
On the exterior, I'd like to see more interesting reflections on the glass and maybe a bit of post production punch but it's very slick.
For the interior, I personally can't stand to see those low poly people in a realistic setting. They're well positioned and posed but it's like a scene from Half Life 2 or Resident Evil.
The image has become much more about them than the architecture, imo.
If you have to have people, there isn't an easy solution, I know.
Larry_g1s
08-28-2008, 09:51 AM
Thanks for the comments guys. When you get 100+ views with no comments, it's appreciated when someone does. :thumbsup: Good stuff Larry.
On the exterior, I'd like to see more interesting reflections on the glass and maybe a bit of post production punch but it's very slick.
For the interior, I personally can't stand to see those low poly people in a realistic setting. They're well positioned and posed but it's like a scene from Half Life 2 or Resident Evil.
The image has become much more about them than the architecture, imo.
If you have to have people, there isn't an easy solution, I know.I agree with you on the glass. It's something that would seem relatively easy to do, but I can't seem to get something that "punches". So if you've got some suggestion, I'm listening.
As for the people in the scene.... (sigh)...I don't mind them too much. But if it were up to me, I wouldn't have had them in. The client not only wanted people in there, but lots of them. So it was one of those have things. Thanks again.
I think it's usually a combination of transparency and reflection that makes glass convincing and that depends upon your sun position.
Here, heavy reflections seemed to work.
I just pasted the bg photo onto a big polygon and stuck it in front of the building.
BigHache
08-28-2008, 04:49 PM
The shadows look good in both, and overall they're both good images.
If I had a critique for the exterior, it would only be that the brick seems a bit too saturated, but not detracting.
On the interior, I'm not a fan of the people (but whatever), the wood grain on the chairs and lectern are weird, but I imagine there was a tight deadline.
I like the flock of seagulls too.
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