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Nigel_pl
08-17-2008, 11:15 PM
Hi all,

There seems to be a major problem using "Load From Scene" to load up a character rig into a scene with another character rig. All the bones of the newly loaded character end up pointing in the +Z axis, and the bones from the original rig may also be affected. This occurs with rigs where the "Record pivot point rotation" has been used to set the rest orientation to 0,0,0.

It seems that "Load From Scene" in 9.5 is orienting the bones to 0,0,0 in the world coordinates so that all bones are facing the +Z axis.

The rig on the left is the original rig. The rig on the right has been loaded using "Load From Scene."

Does anyone know a fix for this problem?

Regards,
Nige

Giacomo99
08-17-2008, 11:50 PM
I've been having all sorts of problems with 'Load From Scene" losing light and camera info under similar circumstances--this sounds like more of the same.

If there's no animation set up, I'd recommend exporting the rig (Setup-Edit-Export RIG) from the scene you're trying to load and reimporting it as necessary. Pain in the neck, I know.

Nigel_pl
08-17-2008, 11:58 PM
Hi Giacomo,

That does not sound good. I'll have to go back to 9.3.1 because this will affect the workflow that my students are familiar with. I did try exporting and importing rigs, but our character rigs use Follower a lot, and we'd like to load previously animated character movements into scenes with other animated characters.

Giacomo99
08-18-2008, 01:09 PM
Sorry to hear that. FYI, I filed a bug report with NewTek on this very topic--if you're interested in seeing the problem resolved, you should do the same. It might be worth a phone call to NewTek's tech support to see if this is a recognized bug, or a solvable problem.

Giacomo99
08-18-2008, 07:08 PM
Also, it seems a bit weird that only two people have experienced this glitch. Anyone else?

Nigel_pl
08-19-2008, 07:31 PM
I've noticed that "Load From Scene" kind of works if I load up my rig in certain scenes with other objects. I can then use "Load From Scene" again to load in the same character rig, which works, but there are parenting or IK lines from one rig to another. Weird. I'll definately let Newtek know.

mikeshan
09-05-2008, 04:44 PM
I have had similar issues, for some reason only a couple of sets of bones get affected/reset. I have been exporting the scene as v6, doing the import from scene in lightwave 8.5, saving then opening it in 9.5 and it seems to be ok. Very annoying though and I blew a couple of hours coming up with the workaround...

Chuck
09-08-2008, 11:28 AM
Nigel, if you have a scene that reliably shows this problem on import, please enter a report in our bugf database with the steps to duplicate and the content attached, and we'll get a look at it. Please get it in quickly, and perhaps we can get it addressed for v9.5.1.

DigiLusionist
09-29-2008, 09:22 AM
I, too, have lost a lot of time because of this problem. Is it simply a 9.5 issue? If so, I'll go back to 9.3.1.

I rigged three different characters and tried loading them into the same scene. Kablooey!

This renders LW unusable for my client's animation projection. This is bad. I want to provide him what I said I would. Now, I will most likely lose the next phase of the project.

Surrealist.
09-29-2008, 11:30 PM
This renders LW unusable with pretty much any animation project you do that is not one character. This has been the workflow for animation since the creation of LightWave as far back as I can remember. And there problems also in 9.3.1

I did enter a fog report with a scene a few weeks ago but I think it got messed up somehow and did not go through since I have not heard a response. I'll have to do it again.

nikfaulkner
09-30-2008, 01:31 AM
i've had the same problems here, characters all setup and rigged with morphs etc in their own scenes. do a "load from scene" and lots of odd things.

sometimes the bones are in the wrong orientation, sometimes the controller nulls have their axis of motion locked (like turning off the x,y,z buttons at the bottom left of the screen) i've even had weight maps lose their bone assignments.

my rigs have used skelegons for setup and "Record pivot point rotation" in layout
they work perfectly in earlier versions

this is a totall SHOW STOPPER as far as i'm concerned

i've had to go back to 9.3 BAH!!!

Surrealist.
09-30-2008, 02:10 AM
Seems kind of odd that this one got by.

Send in some scenes and lets get this thing corrected.