Nemo
07-29-2003, 09:05 AM
Hi there.
Thanks to all thoes who helped me out last time i now have a fully textured building, theres just one small problem.
As my building is a model for a game it must be scaled up quite a bit to be a realistic size in the scene. This means that the texture is streatched to the point where any surface details become little more than similarly coloured blobs.
My question is: Is there a way to tile an image accross uv data so that the surface detail will be visible when scaled up?
I hope so because the only way i can think of to do this is to split the object up into very small parts and uv them separately. I already tried this with a fence. I made each poly of the fence into uv map and apllied the whole image to them indevidually. It works but i wouldn't fancy doing anything organic this way.
Thanks to all thoes who helped me out last time i now have a fully textured building, theres just one small problem.
As my building is a model for a game it must be scaled up quite a bit to be a realistic size in the scene. This means that the texture is streatched to the point where any surface details become little more than similarly coloured blobs.
My question is: Is there a way to tile an image accross uv data so that the surface detail will be visible when scaled up?
I hope so because the only way i can think of to do this is to split the object up into very small parts and uv them separately. I already tried this with a fence. I made each poly of the fence into uv map and apllied the whole image to them indevidually. It works but i wouldn't fancy doing anything organic this way.