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View Full Version : My earth atmosphere has hard edges at the end...not good


virtualcomposer
07-22-2008, 05:25 PM
Does anyone know how to feather out or fade out earth's atmosphere? It just seems like it stops right at space and doesn't look right. Is there a setting or shader I can use to fix the outside of the atmosphere?

sean hargreaves
07-22-2008, 06:04 PM
Well, if you're not animating it you can do it in Photoshop using the circle template>stroke>gaussian blur.

Other than that I don't know, some genius here will help I'm sure!

STEEL TOE MEDIA
07-22-2008, 08:58 PM
Are you looking for something like this effect?

virtualcomposer
07-22-2008, 10:41 PM
Yeah, with the faded edges leading into space.

STEEL TOE MEDIA
07-22-2008, 10:45 PM
ok, give me an hour or so and i'll pull up the files and take some screen shots of the settings i used and post them here for you.......

virtualcomposer
07-22-2008, 10:54 PM
Thanks Steel Toe!

STEEL TOE MEDIA
07-22-2008, 11:22 PM
Actually,screw it, it would be easier just to tell you:
1.Make a ball for the planet body. I name it's surface Planet body (I know, real original).
2.Then I make another ball on top of it in another layer, and resize it to 100.5%.
3.Give the second ball these attributes in the surface editor:
color:185,220,255.
luminosity:10%
diffuse:90.5%
specularity:11%
glossiness:58%
reflection:0%
transparency:98.5%
refraction index:1%
translucency:0%

and under the advanced, set the glow intensity to100%.
Name it Atmosphere.
4.In layout,(if your not already there),go into the:Windows> Image Processing> Processing, and check enable glow.
set the Intensity: 80%
Glow Radius:25.0 pixels

That's it. The beauty of having the atmosphere ball separate is you can put your cloud layer on it and spin it around the planet in an animation, or just to move them out of the way if you want a clearer view of a specific continent or planetary feature.
Feel free to tweak the basic settings, these work for me, but you might like less specularity, and so forth.
Changing the color can also give you some different looks as well.........

The way you light it also effects the way it looks.......

STEEL TOE MEDIA
07-22-2008, 11:54 PM
Give us an example when you get done to see how it turned out for you....

virtualcomposer
07-23-2008, 12:16 AM
Hey thanks Steel Toe. I'll upload the picture when I'm done.

virtualcomposer
07-23-2008, 12:49 AM
Here's the earth with the glow around it. Still need to blend it in a bit. Not sure how to do that.

JohnMarchant
07-23-2008, 02:42 AM
Or try edge transparency :):)

starbase1
07-23-2008, 02:45 AM
Here's the earth with the glow around it. Still need to blend it in a bit. Not sure how to do that.

Or put the atmosphere in a separate layer, and under render options set it as faded by (say) 50% - this is nice and easy to adjust. That's the way I do it.

Try searching for recent threads round here where I made the highest res Earth model I could...

Nick

STEEL TOE MEDIA
07-23-2008, 02:52 AM
Increase the glow radius. Mine look a little more fuzzed out because i use a ball that's only a about 3 meters across. Edge transparency doesn't work as it leaves a visible edge even though it's transparent. The atmosphere has a glow effect because it doesn't actually have a distinct edge in reality.
If it works for you, John, please show an example and settings.
It never worked for me, but I'm always up for learning a new technique.

STEEL TOE MEDIA
07-23-2008, 02:57 AM
:agree: Starbase, if you read my original instructions I gave him, you'll notice I put the atmosphere in another layer. Not sure if airwolf has done that, but it certainly does make a difference. I tend to go a lot higher, (98%), but it's a personal taste thing........

STEEL TOE MEDIA
07-23-2008, 03:24 AM
By the way Airwolf, i replied to your rocket engine thread as well.......:)

virtualcomposer
07-23-2008, 09:47 AM
Hey thanks steel toe and starbase, all of your advise is really helping and very informative.