View Full Version : Character: Black Male (Texture update)
The ripper
07-27-2003, 01:10 PM
Just started the texture process... here's the color map so far:
http://users.skynet.be/fa008785/BM_CMap_000.jpg
What do you think?
The beard is a Sasquatch attempt... I still have to work on the alpha map though... very basic specular/reflection maps and I still have to paint the bump map.
The render test is a bit different than the wireframe and opengl grabs due to the camera lens distortion in Layout.
Dodgy
07-27-2003, 02:31 PM
Gorgeous! Looks a little red, but very nice!
The ripper
07-27-2003, 02:39 PM
Thanks Dodgy... I changed the saturation a bit... I guess It's a bit better now.
hrgiger
07-27-2003, 03:07 PM
Very nice Ripper.
When are we going to see some sort of tutorial from you?
Share with your lightwave brethren.;)
MorituriMax
07-27-2003, 03:45 PM
Good Lord! That rightmost shot is rendered? I swear it looks like a picture of a real face, especially the eyes.
Keep up the good work!
JoeUser
07-27-2003, 04:26 PM
I think the third image is a real picture. Although it's very close, it doesn't seem to match up just right with the wireframe or opengl versions.
evenflcw
07-27-2003, 05:48 PM
Just awsome. This is probably my favorite 3d head ever acctually. I like the modeling, the textures and the look of the character itself. There really isn't much critic to give as you yourself already noted the uniform specularity and lack of bump (which makes it looks like a very well crafted vax figure) and there's really not much else to complain about imho. Mighty impressive!
EDIT: JoeUser, Ripper already explained/implied that the two leftmost heads are screengrabs from Modeler and thus hard to match to the Layout camera.
Awsome work. Maybe the skin looks too perfect, you might add some subtle blemishes or small scar etc something to break it up a bit.
MorituriMax
07-27-2003, 06:24 PM
Yeah, you need to mess it up some so we all feel better... heh
haha yeah that's what I mean. :)
But I think it will give him more character, some sense of having a history.
Take a look at http://www.stevengiesler.com/
Kuzey
07-27-2003, 07:51 PM
Fantastic!!!
It's as close too perfect as one can get!!
I just love that he has so much character and diginity.
kuzey
hrgiger
07-27-2003, 11:28 PM
Ripper, I just have to know how you get the results you do. Your color maps alone are realistic even without the bump map which I used to think pretty much made the model. Are you using photos at all or are your color maps hand painted.
And have you give Tom some hair yet or what? I would love to see that.
policarpo
07-28-2003, 12:13 AM
i bow to you Ripper. That is just amazing looking. Keep us posted!
The ripper
07-28-2003, 01:42 PM
Thanks for your comments...
Thanks hrgiger... I will but It takes time to make them good.
Check the sample of the color map... quite simple... the quality comes from the LW renderer and the lighting... It doesn't mean they're not important but if they're not finished or incomplete... you can still get some interesting results.
Thanks riki... you're right... that's what I'm going to do on the color map from now on. Steven Giesler works are really amazing... I was just wondering who did what cause It's seems like Francisco Cortina (http://www.digitalsculptor.net/) also worked on the same characters.
Here's an hair test using Sasquatch...what do you think?
http://users.skynet.be/fa008785/BM_CMap_002.jpg
I also put a little sample(sides are cropped) of the color map so far(original 3000 x 1750)... I also have to work on some sharp details before starting specular/reflection maps.
j3st3r
07-28-2003, 01:59 PM
Ripper, very very very good work...
The wireframe is fantastic, and the shading....I was wondering how you succeeded with the eyes...can you share few infos about the eyes? I`ve never succeeded with them...
igorstshirts
07-28-2003, 05:08 PM
Now that is an amazing head model.
wacom
07-28-2003, 05:28 PM
It's posts like these that show how much skill is involved in making a great model/render, and it's not just having gizmo X Yand Z. To all who have ever given Lightwave a poo poo, and whined about their stuff not looking cool- this post is for you. A dedicated eye with a subtle attention to detail made these images- not the computer. I love it!
wacom
07-28-2003, 05:29 PM
Oh and these imgaes REALLY need to go into the gallery ASAP!
thekho
07-28-2003, 06:59 PM
Fantastic head!!!
Your lighting are excellent. Is you using radiosity or G2 or your own lighting set up for your head?
I really like your sasquatch hair test.
Keep it awesome work!
cavalos
07-28-2003, 08:05 PM
Come on! Why all of you say this is a good head and bla bla bla
IT IS TERRIFFIC, AWESOME, INCREDIBLE !!!
Best
Christian
robpauza
07-28-2003, 09:31 PM
Ripper,
Another awe-inspiring work. I've been a fan since I first saw your subway scene from a while back.
-Rob
.::STRIKE::.
07-29-2003, 02:54 AM
It's a fantastic mesh and color map ! Great work !
Your sasquatch test for hairs is looking great as well and fit perfectly to the character !
MorituriMax
07-29-2003, 06:10 AM
The bald version reminds me of the elder mayor in the original Stargate movie.
PowerPC 823
07-29-2003, 08:06 PM
Absolutely amazing work!!!!! :D
You're exceedinly talented Ripper. What is your background? Traditional artist, painting,...?
Also, I second the request for a tutorial.
Daniel
Knightmare22
07-30-2003, 01:30 AM
i'm not sure whether to compliment you or bow down and pray.. awesome job.. care to throw a few modeling tips around..?
MorituriMax
07-30-2003, 03:22 AM
modelling tips?!?!? I'd settle for a bottle of his sweat!
:D
drclare
07-30-2003, 03:06 PM
Man! That is soooo realistic!! Amazing. Excellent modelling and textures.
matzofast
08-02-2003, 09:26 AM
that is really amazing work. the modeling is superb, and the maps really bring it to life. I was wondering if your using the full version of Sasquatch or just the "lite"? because it really look great too!
do you have any tutorial pages?
The ripper
08-02-2003, 12:32 PM
Thanks for your comments... really appreciated!
j3st3r: I simply use 2 objects... 1 transparent(96%) with HDRI reflection(10 %) and the second with the eye mapped on it... the rest comes from the lighting.
wacom: What I've always been saying... whatever 3D package you use... It is not going to make you better artist.
thekho: Yes I'm using radiosity(with HDRI and key light)
PowerPC 823: I don't have any tradionnal artist background...I've been drawing, painting since I'm a kid though.
As for tutorials...I'll do some as soon as I can.
Knightmare22: I don't really have any modeling techniques... I use extender, smoothshift, bandsaw... that's about it.
matzofast: I'm using the full version of Sasquatch... about tutorials... not yet!
Here's some updates... I re-worked on the hair, face skin and I started the torso map... what do you think?
http://users.skynet.be/fa008785/BM_CMap_003.jpg
I still have to fix the seam between the head and torso UV's and arms have no textures yet but I guess you noticed ;)
MarkJTaylor
08-02-2003, 12:48 PM
Looking most excellent so far.....
I'm still trying to figure out saslite! heh.
dmg3d
08-02-2003, 02:25 PM
Originally posted by MarkJTaylor
Looking most excellent so far.....
I'm still trying to figure out saslite! heh.
If you haven't already, try using Mike Green's nice tutorial:
http://www.newtek.com/products/lightwave/tutorials/modeling/saslite/
-Dave
MorituriMax
08-02-2003, 02:53 PM
Bastard!
'nuff said bout my skill versus yours...
:)
i allrdy replied to you in cgtalk
but i have to do so here ..
this is just briliant work!
anieves
08-02-2003, 10:34 PM
excellent work, I can't belive I missed that over at CGTalk!:eek:
xtrm3d
08-03-2003, 11:37 AM
incroyable...
il resemble + a un nord africain .. que a un noir africain..
mais qu importe .. c est un chef d oeuvre
je me prostern !!!
MorituriMax
08-03-2003, 04:45 PM
Darn french! They got a different word for everything! <grin> kidding..
Kuzey
08-03-2003, 08:12 PM
Magnificent!!!
This would look great on the side of the LW8 box...me thinks!!
:p
Kuzey
MorituriMax
08-03-2003, 10:46 PM
Ha! <dances around like oven mitt in the arbys commercial> I found a flawwwww... I found a flawwww!!! His pants are too thick around the waistband!
LOL... kidding
:rolleyes:
hrgiger
08-04-2003, 01:43 AM
Ripper,
Again, really inspiring work.
After looking at the full torso shot a few several dozen times though, I have to say I think that the torso looks kind of narrow. Looking at his pecs, they just don't seem wide enough. He doesn't seem correctly proportioned in that area.
The hair looks really great as well as the skin. What was your render time for that torso shot? I'd love to see your models in motion, even if it were just some simple facial expression changes...
facial deluxe
08-04-2003, 07:13 AM
Originally posted by xtrm3d
incroyable...
il resemble + a un nord africain .. que a un noir africain..
mais qu importe .. c est un chef d oeuvre
je me prostern !!!
J'ai l'impression qu'un grand belge noir vient de me mettre une claque dans la tête....
Superbô, 'faut bien l'admettre :)
j3st3r
08-04-2003, 07:29 AM
Mit szolna itt barki, ha mondjuk magyarul irnek erre a forumra?
(What if I would send my post here in Hungarian?)
Am I the only one who feels little disturbed, when somebody post on a different language? I don`t want to be unpolite, but I see that it`s generous among few artist to post french messages. I didn`t see german, italian, russian, greek, turkish and other posts, just french. Please, be polite to the other users, who don`t speak your language, and follow the commonly accepted English.
Thanks a lot.
facial deluxe
08-04-2003, 07:45 AM
Ok ok,
Didn't feel like to hurt anyone:rolleyes:
Translation is :
I feel like a big black belgium guy hit me in the head
Awesome, have to admit it...
hrgiger
08-04-2003, 08:29 AM
Hmmm, I didn't think there were any rules about posting in any language whether it be french, german, or pig latin. That's what http://www.freetranslation.com/ is for.
Ripper your work continues to amaze! Do you have a website with more examples of your work?
I agree with the tutorial comments also, I would love to have some insight as to how you achieve near perfect photorealism.
Cheers
Matt
policarpo
08-07-2003, 03:45 PM
Holy Crap Ripper! You are just amazing!!!
Keep up with the great work! It is truly perfect and inspiring!
WilliamVaughan
08-07-2003, 03:45 PM
Simply Amazing...I would love to get some of your work in print rez for brochures, ads, banners, posters, etc.!
novadesigns
08-07-2003, 04:37 PM
My God that is so inspiring! I really hope you will make any kind of tutorial, especially for your texturing.
Also would it be too much to ask for you to post a render in a standard 3-point character lighting setup? I'm interested to see how much of the look is lost without the high-end lighting solutions. Radiosity and HDRI to indeed amke things look beautiful, but they aren't really practical for an animated short. ;) :p
dablan
08-07-2003, 05:12 PM
Awesome work!
What makes it really nice is the eyes - lots of life in them. You've done it!
Rustik
08-07-2003, 05:15 PM
very nice rendering there - and yes, extreme realism.. If you didn't know better, you'd think it was a real person!
Paul
(and if you've got time plz make up a loose tutorial on some of the procedures you used for modeling - would be much appreciated :) )
Kuzey
08-07-2003, 06:49 PM
Originally posted by proton
Simply Amazing...I would love to get some of your work in print rez for brochures, ads, banners, posters, etc.!
Oooooooo...I like to see that toooooooo!!!
:D
Way to go!!
Kuzey
SolidServo
08-07-2003, 07:07 PM
O My Gosh!!!!!!!
l. a. akira
08-08-2003, 02:12 AM
Great job as always Jacques. More than anything your lighting skill really impresses me. Keep it up.
btw how much time have you put into this piece so far?
oops forgot something.. :)
I think you should put a little more time into modeling the ears. You've added alot more finer details since your last head in the face area but it seems you are using the ears or similar ears as your last model.
Alex - S&D
08-08-2003, 05:24 AM
... Wow...
Will you be my new God?
The ripper
08-09-2003, 04:56 AM
Thanks again for your comments everybody!
hrgiger: I tried to correct that torso problem but It's difficult to adjuts these deformations...I'll put some facial expressions, motions as soon as the model and textures are done.
Matt: My website is temporary off... I'm working on a new one but It takes time!
proton: Cool...I'll send you something as soon as it's ready.
dablan: Awesome work! What makes it really nice is the eyes - lots of life in them. You've done it! thanks for the rest...just kidding!... eyes are indeed very important!
l. a. akira: I'll work on them!
A little update:
http://users.skynet.be/fa008785/BM_CMap_007.jpg
Still don't have any bump maps applied to it.
I also need to fix that neck deformation, model another BG and cloth are temporary!
Angel
08-09-2003, 05:02 AM
Inspiring work, ripper...
I´d kill to know that light setup, i know you said its hdri with key light... but to know it more in deep...
You´re one of the most inspiring artist out there, guess you know that...
Few pieces with uber quality on there...i like that :)
________
angel
sammael
08-09-2003, 10:25 AM
WOW! the rest of us might as well give up now :)
l. a. akira
08-09-2003, 11:17 AM
Just beautiful, jacques. I would put your work up there with Francisco Cortina and Steven Giesler. Tell me, was this latest pose inspired at all by the image of captain grey on Francisco's site? This new image projects the same type of feeling to me. Maybe i'm wrong though.
hrgiger
08-09-2003, 11:39 AM
Ripper,
Very nice.
Just a few small crits though...
One, the pecs still seem off to me in some way. In that last update, you can really see it in the left pec, it seems to be jutting in a strange way, maybe a bit up too high? Anyone else see it?
Also, I know you said you have to correct the neck deformation but let me tell you what I see so far and maybe this will help. You have the head turning slightly to the right and yet the right sternocleidomastoid muscle seems to be the one flexing. It would be the other way around. Whichever way the head turns, the muscle on the opposite side would flex. I see you've modeled the muscle structure into the neck so be sure to use it.
I was going to comment on the abs protruding a little into the pants but I also see you said the cloth was temporary.
Excellent work. Can't wait to see more.
l. a. akira
08-09-2003, 01:51 PM
I agree with hrgigers comment on the sternocleidomastoid. The neck totally does that. Well, at least my neck does. :)
SolidServo
08-09-2003, 07:24 PM
Originally posted by sammael
WOW! the rest of us might as well give up now :)
Shoot......I'm not even gonna try now :p
arnoldawson
08-10-2003, 06:11 AM
My God!!
I have only just noticed this thread.
Your work is Totally amazing.
KOlson
08-10-2003, 11:25 AM
This is incredible. :) Is there any post work done to these images or are these pure LW output? Can't wait to see it with bump maps applied.
KOlson
08-10-2003, 11:25 AM
... sorry double posted :\
WilliamVaughan
08-11-2003, 08:29 AM
I think we found our next big banner image.....it would be cool to have him right next to Werner's chic......that could make a great LW poster as well....
policarpo
08-12-2003, 05:34 PM
Originally posted by The ripper
http://users.skynet.be/fa008785/BM_CMap_007.jpg
i hope you are happy!
my brain just exploded!
this is just too amazing!!!
igorstshirts
08-12-2003, 05:48 PM
Om my God...
taO_js
08-12-2003, 09:08 PM
definately nice. although I am a noob to animation, I have played alot of FPS and adventure games. I know a good face when I see one, and thats nice.
I honestly think that could compete heavily with the HL2 faces...
With more work and stuff from you, I bet you could make alot more money. to the point a which you wouldnt be at this forum. So dont leave, keep spewin da eye candy!!!!
thanks,
taO
james
Marco
08-12-2003, 09:31 PM
That looks amazing. It looks so real.... :) Great Job.
I would love to learn how to get that realistic look, I have tried but it just not there.
JDaniel
08-12-2003, 11:58 PM
It looks perfect except the waistband polys intersecting the lower abs. poly.
hrgiger
08-13-2003, 06:40 AM
He said the cloth wasn't final Jdaniel. And I already mentioned that.;)
JDaniel
08-13-2003, 12:46 PM
Oops. My bad. I thought it was a new update.
homero
08-29-2003, 12:53 AM
how render time for each image?
using G2 plugin??!?!
RiGLEY
08-29-2003, 09:59 PM
Hmmm not bad....;)
WwoOowW This is
AMAZING
Do you have reference photos ?
Macet01
08-30-2003, 12:39 AM
OK. I give up. Who wants to buy my copy of Lightwave? :D This is just too too amazing. Congratulations on the results of your efforts thus far.
Rikki-Tik
08-30-2003, 02:11 AM
I just have to put my two cents in....
Wow. this is so much more than "Knock your socks off impressive."
Pat yourself on the back, and go buy yourself a drink. You deserve it :D
Alex Rooth
08-30-2003, 04:02 AM
Great work - thanks for providing inspiration and showing what LW can do.
Alex
MentalFish
08-30-2003, 01:58 PM
The best human model i have ever seen, no matter what renderer or software used. Is it possible to see it with its surface baked onto a low poly model and exported to Shockwave3D?
Doran
08-30-2003, 11:17 PM
This is so nit picky feel free to ignore it:
The lips need a map.. they're too smooth.
thekho
08-31-2003, 03:46 AM
Hey jackcarter
Why do u post the pic :confused: You think thats one who are better than ripper's work. I hope not!
The 'american man' are very good model but it doesn't look photorealistic and not good as ripper's awesome work cos their texturing and lighting are not good!
Hi Ripper. Thanks for reply about question of radiosity. Your work always impressed me :)
MorituriMax
08-31-2003, 10:07 AM
this american man is pretty pathetic compared to his black man.. no comparison at all...
dmg3d
08-31-2003, 04:31 PM
Hi-
The way I read it, jackcarter thinks that ripper's image is much better than the 'american man' image he posted... he only posted that image to show what he thought was the best human model he had seen... until he saw ripper's.
-Dave
BTW - I think they're both great modeling jobs... but rippers texturing is way up there.
MorituriMax
08-31-2003, 10:51 PM
Yeah they're both good.. but, *ahem* the american man *cough* pales *cough* in comparison..
Heh heh
MorituriMax
09-01-2003, 03:10 AM
I think what impresses me most about american man, is that it looks like a painting.. not a photrealistic render..
It's a super work.. I give it 7 out of 10, but black man gets an 11 out of 10..
JDaniel
09-02-2003, 02:37 PM
Originally posted by MorituriMax
Yeah they're both good.. but, *ahem* the american man *cough* pales *cough* in comparison..
Heh heh
There are better heads in the gallery than Amer. man for sure.
l. a. akira
09-02-2003, 04:34 PM
Maybe it's just me but I think the last few posts are a little rude and inconsiderate. First to the artist of the american man piece since he did spend alot of time on his work and it is very good. Perhaps it isnt as photorealistic as the Rippers most recent work but nonetheless its a great piece. Second, this is the rippers post and not someone elses. I'm sure he'd rather get some feedback on improiving his own image rather than seeing someone elses get bashed.
JDaniel
09-02-2003, 11:00 PM
Originally posted by l. a. akira
Maybe it's just me but I think the last few posts are a little rude and inconsiderate. First to the artist of the american man piece since he did spend alot of time on his work and it is very good. Perhaps it isnt as photorealistic as the Rippers most recent work but nonetheless its a great piece. Second, this is the rippers post and not someone elses. I'm sure he'd rather get some feedback on improiving his own image rather than seeing someone elses get bashed.
It's just you. We gave feedback. Maybe we're straying off subject because Ripper hasn't responded in over 3 weeks.
hrgiger
09-03-2003, 07:27 AM
Well, I have to agree with l. a. akira on this one. It's like going to a Steven Speilberg achievement party and watching a Kevin Smith film and laughing at it. While I would agree that the American man isn't as photorealistic as black male by any means, it's still good in it's own right. It would have been just as rude to cut and paste some newbie heads (which sometimes have good things about them as well) into the American man thread.
The ripper
09-03-2003, 11:14 AM
I wish I could delete my own thread but It seems that I can't :confused:
MorituriMax
09-03-2003, 12:23 PM
Originally posted by l. a. akira
Maybe it's just me but I think the last few posts are a little rude and inconsiderate. First to the artist of the american man piece since he did spend alot of time on his work and it is very good. Perhaps it isnt as photorealistic as the Rippers most recent work but nonetheless its a great piece. Second, this is the rippers post and not someone elses. I'm sure he'd rather get some feedback on improiving his own image rather than seeing someone elses get bashed.
Yep, it's definately just you.. I DID give it a 7 out of 10, as opposed to my best work which I would give a 3 out of 10..
If you think an honest critique is bashing then you'd be advised not to return here anymore.. grin
I WASN'T bashing it or criticising it.. american man is a great piece of work but since it cropped up in the same thread as black man, I compared them and explained why I thought one affected me differently than the other.
MorituriMax
09-03-2003, 12:26 PM
Originally posted by The ripper
I wish I could delete my own thread but It seems that I can't :confused:
MuahahahahaHAHAHAHA! Why? I keep coming back and looking at both pictures for inspiration.
i love your work ripper! i'd like to know, do you have reflection in the skin shader? would you have any advice about making realistic skin? anyway, it's a really great job! i think it's the best realisitc head i've ever seen and by the way my favorite...
HowardM
09-04-2003, 05:16 PM
!someone get me some new underwear!
wow man, ripper you are the king...
what has Taron been up to? has he seen this?!
:)
As everyone has said, the eyes, incredible...the rest incredible!
retinajoy
09-05-2003, 04:26 AM
That is an amazing photo realistic 3D bloke. Inspiration for someone like me who is just starting to delve into character modelling.
artmarci
09-05-2003, 09:27 AM
Umm...tjessus...umm you guys...ok i have had it!...now we all know that the model is good ...ok we have give are responces to the model...but men comon people! more then 7 pages of nonsens?
please it isnt a forum for disccussion talks its a forum to give guidens and compliments and critics to a newbi or pro pictures...please dont make it something else.
thats all cya 3d fokes
MorituriMax
09-05-2003, 11:38 AM
Originally posted by artmarci
Umm...tjessus...umm you guys...ok i have had it!...now we all know that the model is good ...ok we have give are responces to the model...but men comon people! more then 7 pages of nonsens?
please it isnt a forum for disccussion talks its a forum to give guidens and compliments and critics to a newbi or pro pictures...please dont make it something else.
thats all cya 3d fokes
Are you saying there are only 5 people allowed to talk about it? If, say, 50,000 people each think this is awesome and want to comment on it, then it would be considerably longer than 7 pages..
Bottom line, get off our backs.. nobody is holding a gun to your head to come here and keep track of how many pages there are currently.
Kind of ironic that you have FREEDOM in your signature when you want to clamp down on people's freedom of speech. You don't like it don't read it..
I'll say again, black man is the best 3d model I have ever seen, bar none. Dan Ablan is the only other graphic artist who had anything of the same quality using lightwave.. I love his heads on the covers of his books. Threads like this hammer home the idea that I can actually use LW to make stuff that doesn't look like I painted them if I work hard at it and have some artistic talent.
MorituriMax
09-05-2003, 11:51 AM
As of this post there are 52 unique people commenting on the most excellent work by theripper..
I don't think 7 pages for the comments of 52 people is excessive. That's an average of about 7 1/2 comments apiece, not counting, of course the single posts by some of them berating others for doing so in the first place and not rating the work themselves in those posts. This skews the statistics.
:D
mswanson
09-05-2003, 10:40 PM
This model freaks me out, it's really quite amazing. I showed it to a few people and they said "What in the <bleep> program made that?" From earlier posts, it looks like NewTek might use it. All I gotta say is they better, in a major way, pay him too for Pete's sake. By far the best still image for showcasing what can be done with LW I've ever seen.
artmarci
09-11-2003, 07:58 AM
Mortirumax yep FREEDOM thats my stamp...if you read it carefully its says Freedom thats what drives a Animator...it didnt say anything about Freedom destroy someones good art becose its beautifull go to your near by glassshop and buy one before you put your line in my parts.I will leave it to that coss i am not going to put it down becose of those thing like this one...cya ltr and no hard feelings
MorituriMax
09-11-2003, 12:15 PM
I have NO idea what you just said...
liquidpope
09-11-2003, 12:45 PM
Max,
I think what ArtMarci is trying to say is "if you drive an animator to a glass shop, you're free to do anything but cross a line through his pants".
I think...
imscifi
11-25-2003, 09:04 PM
Ok, everyone can kick me in the *** for saying this stupid critique... I think his lips need more shine/highlight... and maybe a little more around the cheek, nose, and chin area... they just look way too soft... and god please don't kill me for saying that... I am only a newbee... but since your going for perfection, I thought I'd throw that out there...
You are by far one of the best human model/renderers I've ever seen. :D
I still can't believe I'm critiquing this... :eek:
opreska
11-26-2003, 01:42 PM
In a way this is almost too creepy. My mind is completely fooled by this render. If I hadn't seen the wire mesh at the begining, I would have thought this was a photograph. Simply amazing, your a genius!
I do have a request....
Please do a tutorial some where on modeling and texturing, as well as your light setup.
You truly are an inspiration.
Very well done!!
Thanks for sharing!
Marco
11-26-2003, 01:45 PM
I would also love to see a tutorial on this, or if that is too much, maybe some tips on how you accomplished such a realistic look.
glassefx
11-26-2003, 03:30 PM
I was wondering why in the first image (at beginning of thread) why the shoulders sweep does not match up when comparing the full "render" with the wire-frames? The whole face seems a bit different than the actual wire...
I could be crazy...
glassefx
12-03-2003, 12:06 PM
Thats strange...
Why the sudden lack of communique' ?
PEACE!
gurumac
12-16-2003, 05:16 PM
WhoA!
Dude this is excellent how long have you been modeling?
Originally posted by glassefx
I was wondering why in the first image (at beginning of thread) why the shoulders sweep does not match up when comparing the full "render" with the wire-frames? The whole face seems a bit different than the actual wire...
Tweaking?
like a magician doesnt tell ya how he does his greatest tricks, he leaves while everyone wants more!:)
Best work ive seen so far, and i normally look through alot of galleries for different software products and i have looked about on alot of lightwave sites and forums!
wingwalker
12-18-2003, 05:42 PM
Quote from thread starter The render test is a bit different than the wireframe and opengl grabs due to the camera lens distortion in Layout.
glassefx
12-19-2003, 10:54 AM
Don't get me wrong... I would love to believe it is a render from lightwave, and it very well could be. It's just the fact that the trapezius? muscle in the wires has a convcave look when viewing from the front in the very first post/pic and the textured one is convex. And usually camera distortion does not produce these kind of results. That and the fact that it is the best render i have seen no matter the ware or it's 'distribution' outlet. Speaking of, if this is real the ripper should be responsible for lots of the 3d content we see in our every-day lives. Especially since we are all hardcore 3d-types that feed off this kind of content and know it well.
So you see... I am basically jealous as all get out. LOL!
BTW - Please do not think I am one of the highly jealous, super-ego driven 3d types. I just thought I eventually (after showing that render to people many times saying, "Look, this is 3d." noticed something out of the ordinary which is the trap muscles. But I'd love to know for a fact that it is a genunie 3d-render. Heck it does'nt even have to be from Lightwave. But it should be from Lightwave. LOL!
laterz
mattclary
12-19-2003, 01:40 PM
Hmmmmmm.... I think I agree with glassefx. The trapezius is definitely different. No denying it is some good modeling, but I don't think that's a render, at least not of that wire.
glassefx
12-19-2003, 03:04 PM
It looks as though this is an attempt by someone pretty skilled at 3d to knock the socks off of EVERYONE. Upon further examination the whole head does not match the wire. the nose and all is a tad different... It appears as if someone made a mesh match as closely as possible to a picture. Its obvious when you see man's sweat pants he's "standing in" i.e.- He just made them and matched them up with basic compositing techniques. I mean come on, someone that does this level of work and their going to upload a pic with clothing in that kind of perdicament? Not that it is not possible but we all have done and seen the 'beautiful' posts where the posters have spend some time composing them to frame their beautiful work.
thekho
12-19-2003, 03:34 PM
Originally posted by glassefx
I would love to believe it is a render from lightwave
You mean you think the ripper works done by other program not lightwave render, right? I'm sure thats it done in Lightwave render cos i've seen the ripper works which all done in Lightwave.
Other, what 'trapezius' is mean?
glassefx
12-22-2003, 07:46 AM
The trapezezius muscle(s) are connected at both sides of the neck and attach near the shoulders and is responsible for most of the "V-look" body builders have above the shoulders. Im not speaking of the latisimus dorsi which occur on both sides BELOW the shoulders. And as far as the wireframes... Yeah they are real and come from lightwave more than likely. I don't know what type of camera rendered the pictures.
mattclary
12-22-2003, 08:09 AM
Here is what we are talking about. I hate to be all paranoid and stuff, and I'm not saying I'm sure it is faked, just seen too many things lately where people pulled the wool over everyone's eyes. .:STRIKE:. is the primary example.
mkiii
12-22-2003, 08:48 AM
Cmon guys - I don't see how a few differences mean he faked it - you were all heaping praise earlier.
If the render is really a photo - where are the tiny wrinkles (he says no bump map on there yet) and the eyelashes?
Last time I made a head - I realised pretty quickly that the OGL image & the rendered image looked completely different.
Tweaking of the mesh would easily account for the highlighted differences.
Either way, I imagine that it's pretty difficult to get 2 pictures of anybody with *exactly* the same neutral expression on their face.
The ripper
12-22-2003, 09:20 AM
glassefx & mattclary: The openGl views of the character are from the modeler but I guess you read the one already.
As for trapezoids muscles, It's simply bones influence!
Here's another pic I posted on CGTalk while I was looking for a decent skin shading for that character.
Top renderings were without any skeleton and the bottom one was.
http://users.skynet.be/fa008785/Lighting_test_003.jpg
I wish my characters would look photo realistic... but they aren't yet.
I hope that will make you stop writing these kind of comments cause I don't know about the others but you start looking a bit ridiculous to me.
Cheers.
The ripper.
PS: @ Moderators... could you please close this thread? thx
mattclary
12-22-2003, 09:37 AM
Hey man, take it as a complimnent. OK, I'm convinced. I'm sorry if I hurt your feelings, just wouldn't have been the first time someone was up to no good.
edit: And yeah, they are photo real. People who do 3D might see some hints that they are CG, but 99% of normal every day people wouldn't bat an eyelash if I said, look at this picture of my friend.
glassefx
12-22-2003, 11:13 AM
Ok Ripper, I feel real lame now. You have clarified my doubts and have made me a believer and a fan.
Dude, What are you eating for breakfast anyhoo? Your work is the best example of photo-real as it is. I'd almost give my left-testee to have half of your skills with lighting/surfacing.
So I aplogize and give your work my full "tit's" measurment of quality.
BTW - Are you activating the studio features hidden in LW to do this? - JUST KIDDING -
You got a portfolio/demo-tape? You need to be making bank doing this.
WOW
thekho
12-22-2003, 11:37 AM
Wow, your last image looks fantastic! No crit:)
Have you animate him yet? I'd love to see it.
Keep updating us and Merry Xmas to u!
Glassefx- Thanks for letting me know about trapezius.
glassefx
12-22-2003, 11:58 AM
KHO - Welcome, That's pretty cool of you. - Is that Phantom of the Opera? I find myself staring at it too much. :)
Ripper, again Im sorry and I am not worthy. Really, is that HIS Left eyebrow I see raised in your last pic or is it just how it looks from that angle because the old straight ahead shots it KINDA looks like the eyebrows are sort of Upright? I just seems like you intended it cause the rest of the face muscles are posed to that raised brow look also. I also noticed "sss" labeld on one of the renders? DId you use G2? If so how much of a biatch is it time wise (manual and/or render) to setup surfaces with SSS?
You seem like the dude to ask. LOL
MorituriMax
12-22-2003, 12:19 PM
hehehe, ripper what you do is make a voodoo doll of the people criticizing it and then send your rendered guy over to straighten them out.. he certainly looks mean enough from that last shot..
heh.
Awesome work.. is he in the lw gallery yet? that last collage should be in there..
Merry Christmas
(ps kidding about the voodoo stuff)
mattclary
12-22-2003, 12:47 PM
Hey Ripper, I sent a copy of the pic with the guy standing with a real background out to 7 coworkers and my wife (I cropped out the pants and the copyright). I asked them, who is this actor, he looks familar. Most responded with Denzel or Will Smith. My wife is the only one to peg it as CG, but I pull this kind of sh*t on her all the time. :) None of my co-workers realized it wasn't a photgraph.
glassefx
12-22-2003, 01:01 PM
Originally posted by mattclary
Hey Ripper, I sent a copy of the pic with the guy standing with a real background out to 7 coworkers and my wife (I cropped out the pants and the copyright). I asked them, who is this actor, he looks familar. Most responded with Denzel or Will Smith. My wife is the only one to peg it as CG, but I pull this kind of sh*t on her all the time. :) None of my co-workers realized it wasn't a photg
raph.
Yeah I know, my fiance gets that pulled on her so much she see's ANYTHING on TV that looks a bit different and asks if it is 3d.
Anyone remember the premise of Arnold's Running Man?
BTW - Anyone know if Chick-Fil'a's "Cow Super Hero" Calender? Is it traditional CG? If not, what? I'm thinking pretty sure that the "Grissel Missle" is rendered out of some 3d program. And whatever happened to Nichman's Mirai? me had coma time for a bit.
Vulto
12-24-2003, 11:08 PM
Great work, congratulations, i would love to see your work in other directions, fantasy, concept, i think if you apply your high standards in these areas, you could make awesome stuff. You have a great eye for detail, now let´s see more imaginative work.
I know the art of Francisco Cortina, but in the end Final Fantasy sucks because of the lack of a deep history, content. Imagine if they went for a Dune type path, wouldn´t it be awesome?
What i´m trying to say is character is more than a great model with great textures... Pornography isn´t sex, and you at this moment are a great pornographer, and remember when digital characters became normal, and this photoreal character hype ends, what remains? :)
Regards,
- VULTO -
treeamo
01-04-2004, 11:52 AM
You did the wonderful work which it should be amazed at.
I got something with being impressed deeply.
I want to see your work more.
SamuraiSlayer
01-19-2004, 05:49 PM
the eyes dont have enough specularity, the ears are up too high, and the texture looks too grainy. overall, pathetic model.
....hmmm...
OK DONT KILL ME I WAS JUST JOKING ITS AN EXCELLENT MODEL AND I COULD NEVER DO ANYTHING BETTER!!!!!!!!!!!!!!!!
trust me ripper, its photoreal. more real than a real person. you should be making a fortune.
come on guys, give it to him, he's king of the hill :)
PLEASE write some tutorials, i would even buy them from you
P.S: in case this thread gets deleted, i saved the pictures on my hard drive. TOO amazing :eek:
polarbear53
01-21-2004, 11:13 AM
On the first rendered picture that you posted, it looks like the texture on the inside of his left ear is a little stretched.
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