serge
06-26-2008, 06:28 AM
I know that Normal maps are supposed to give better shading results than Bump maps.
In the node editor, when I put a bump texture into the Bump-input I get the exact same result as when I put the bump texture into Dpont's "Bump to Normal"-node, and then into the Normal-input.
Can anyone explain how to take advantage of a Bump map to Normal map conversion?
In the node editor, when I put a bump texture into the Bump-input I get the exact same result as when I put the bump texture into Dpont's "Bump to Normal"-node, and then into the Normal-input.
Can anyone explain how to take advantage of a Bump map to Normal map conversion?