View Full Version : grass texture
sinelab
06-19-2008, 10:20 AM
does anyone know how to do a good grass texture ? any good tutorials etc.. seen some good lightwave renders but wondered how they do it?
thanks
sinelab
Mitja
06-19-2008, 11:46 AM
They are pictures of golf courses, lawns etc. front-projected on a surface.
sean hargreaves
06-24-2008, 05:07 PM
Ith eathy, wot I do ith make one blade, exthrude it, then multiply it by a lot! I'll ave like, a million or more layerth and then I flatten the lot, its grate :D
colkai
06-25-2008, 03:28 AM
First time i've seen anyone type with a lisp! :D
Mitja
06-25-2008, 04:24 AM
A great example of why someone should not post while drinking heavily. :beerchug:
I've never seen these side effects ... I bet it's not alcohol ...
Pavlov
06-25-2008, 09:42 AM
Ok, poll:
- Salvia divinorum
- Psilocybe
- mescalin
synergy3d
06-25-2008, 11:38 AM
Don't mean to thread jack, but it's along the same lines.
I'm making a archvis scene and was planning on using Saslite to create grass since there'll be animation fly-throughs. Unfortunately, Sasquatch and Saslite don't seem to be supported under UB Lightwave.
Any suggestions on how to create grass without those plugins? Or if anyone knows of a good tutorial for grass I'd love to read it.
Oh wait...
If anyone knowth of a good tutorial for grath I'd love to read it.
Mitja
06-25-2008, 11:51 AM
Search on forums for clipmap grass or something similar. It's my favourite. For now...
synergy3d
06-25-2008, 04:03 PM
I watched the LWCAD 3 videos. Exciting stuff. I'm glad I upgraded to 2.5 when I did since 3 will be free.
I'm left wondering what the impact will be for rendering... it seems he's adding geometry unlike Saslite's pixel filters. But from what I understand, Saslite had a pretty big processing time.
Megalodon, between the three options you listed, which would you personally use, and why?
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