Clockmaster
06-12-2008, 01:58 PM
Take a look at the attached images.
I create a vertex color map for the bright gray stripe of polygons, that is positioned 100mm over the dark gray plane.
Then I used the airbrush (but is the same thing with vertex paint) to paint the selected border points of the first image at alpha=0%.
practically I am trying to model a simple street on the ground, were the texture of the street gradually became that of the ground (from alpha=100% to 0%), a typical set up, I must say.
In OpenGl nothing happens, ok, the LW in OpenGl doesn't support vertex alpha, let's pass over.
I send the object to Layout, tap F9, and nothing (image2), also the renderer doesn't recognize vertex alpha.
Am I missing something? Please help!
I create a vertex color map for the bright gray stripe of polygons, that is positioned 100mm over the dark gray plane.
Then I used the airbrush (but is the same thing with vertex paint) to paint the selected border points of the first image at alpha=0%.
practically I am trying to model a simple street on the ground, were the texture of the street gradually became that of the ground (from alpha=100% to 0%), a typical set up, I must say.
In OpenGl nothing happens, ok, the LW in OpenGl doesn't support vertex alpha, let's pass over.
I send the object to Layout, tap F9, and nothing (image2), also the renderer doesn't recognize vertex alpha.
Am I missing something? Please help!