View Full Version : Office Cubicles
Tippsy
06-02-2008, 01:47 AM
Hey just thought I would post my next project that I am working on I just started so everything is pretty basic so far. Eventually each cubicle will have its own desk, comp. etc. but for now I am focusing on one cubicle first. Any suggestions or criticism is welcome just realize I only just started. Oh and any helpful hints or tutorials on creating the comp. keyboard, mouse etc would be really helpful cause I am not quite sure how to do it just yet. Thanks!!
greeb1957
06-02-2008, 08:26 AM
i think you should put an ile up the middle of the x axis, to open things up more.
Tippsy
06-03-2008, 01:13 AM
Yup did that! that did help a lot thanks! Still trying to figure out the keyboard, chair, and mouse but ya.
greeb1957
06-03-2008, 08:52 AM
Will they be ball mice or opticle? I take it that once you make one you can copy it into all the other cubicles. Once you get to that point you may want to make slight variations in the placement of them all, so it doesnt look to perfect. :P
greeb1957
06-03-2008, 11:51 AM
here is a start, very basic but an idea to get you going if you need it. I wipped it up in a min or two.
Tippsy
06-03-2008, 09:50 PM
Just some updated pictures! No antialiasing or texturing yet still in the modeling faze but ya! Suggestions and things to add appreciated!
greeb1957
06-04-2008, 08:44 AM
looking good, the books add a nice touch. just dont have all the same ones in all the cubicles, or perhaps they are manuels of some sort and each worker has them.
Tippsy
06-15-2008, 10:06 PM
Ok here are a couple of updated pictures. Each monitor will have different screens and on the second image you can kind of see I have started customizing each office. Eventually my Human robot that I had in another thread will be in one cubicle and hundreds of others will be in the other ones. My only problem is just that there are too many polygons even now without the robots when I try to render a picture it crashes but ya.
dwburman
06-16-2008, 12:43 AM
The walls look a little thick for cubicle walls.
My only problem is just that there are too many polygons even now without the robots when I try to render a picture it crashes but ya.
That's where HD_Instance comes in. :D (or rendering in layers... or LW64)
greeb1957
06-16-2008, 08:50 AM
now thats really comeing along nicely. lots to do.
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.