View Full Version : Aircraft Fuselarge
industrial
07-24-2003, 06:13 AM
I'm trying to produce a 3D model of an aircraft using specific detailed drawings and I have a number of cross sections of the fuselarge at different key points, whats the best way to produce an accurate shape, is it from these or from a BOX... I'm a beginner so go easy.
I'd probably go with Splines to get the flow of the lines.
Here's a tut which might help
http://homepage.ntlworld.com/mark.davies/
jman66
07-24-2003, 08:55 AM
fuselage
hrgiger
07-24-2003, 09:37 AM
jman66,
You can edit your posts if you make a typo. You just can't delete the posts. There's a edit button you can use to make changes.
jman66
07-24-2003, 11:35 AM
yes, I know you can edit posts... tho i didnt make a typo :D
How does that figure :confused:
jman66
07-25-2003, 02:52 AM
simply because "fuselaRge" is not a word,
while on the other hand "fuselage" is, and usually pertains to the body portion of an aircraft.
I know that's what industrial meant, I was just pointing that out in case it wasnt a typo... (since the incorrect spelling came up both in the topic and in the post)
not trying to push this off topic, I just thought that perhaps his search may be improved by using the common (if not correct) spelling of the word.
bopuc
07-25-2003, 03:05 AM
You can take a look at great modeling&texturing tutorial of Mig-3 over on LWG forum, check it at
http://www.lwg3d.com/forums/forumdisplay.php?f=242
I think hrgiger made a mistake and was probably talking to 'industrial'.
hrgiger
07-25-2003, 04:29 AM
Oh, sorry, I didn't see it was not jman who had made the original post and thought he was correcting himself...
vBulletin® v3.8.2, Copyright ©2000-2012, Jelsoft Enterprises Ltd.