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View Full Version : uncreatively named ogre -WIP


Knightmare22
07-23-2003, 09:43 PM
this is grog, i started him this morning.. please critique.. suggestions welcome on the modeling.. surfacing tips.. and especially on the name.. thanks..

sKb875
07-23-2003, 10:05 PM
I don't know who he is, but it looks great!
You made that all in 1 morning!!??
How long did you spend on him?

riki
07-23-2003, 11:51 PM
Lots of Ogre's floating around lately, what exactly is an Ogre?? Some sort of under world creature???

Good start would like to see your model with some UV's.

Knightmare22
07-24-2003, 12:27 AM
yeah ogres (in my head) are just big, dumb, dispensible, nameless, fantasy, henchman.. so i'm modeling this guy so i can have something to kill off in a short.. i may not use UV's because i'm really no good with them.. i'd love to learn to use them but i've just made no UV progress.. so i may just use cylinder maps and bake them on.. he won't have much of a role.. he's just a big, dumb, dispensible, nameless henchman.. but if anyone has some killer tips for UV's i'd be very interested to hear them..

thanks for the compliment skb875.. this took a little under an ahour and a half..

Knightmare22
07-24-2003, 01:44 AM
just a preliminary texture test, any suggestions? all help in texturing this bad larry (and naming him appropriately) greatly appreciated..

riki
07-24-2003, 03:19 AM
Mmm that's a big improvement.

I think you also need to breakup the green colour and add some tonal variations to give it more detail

Knightmare22
07-24-2003, 03:52 AM
just another update.. if you notice on the bump.. particularly noticable onthe nose.. i've got these contour like bumps.. they're not in my map or any procedural.. is there any othercause for these..?

sKb875
07-24-2003, 03:54 AM
Looks VERY realistic!!!