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View Full Version : Gimnasium W.I.P.


manholoz
05-14-2008, 02:43 PM
I think this should go here as it is architecture-related.

So anyway this is it.

Almost everything modeled in Lightwave. The structures I started modeling in Shade, some tricky parts I modeled in Silo. Basically, I did elsewhere thing where my prowess in modeller is still shaky.

Being a test render, almost everything is matte white. The main purpose was to have a reference so my client could explain me what materials went where, as well as some details on the roofing etc.

Background is courtesy of Dpont's Skylight plugin, lit with an area light with SunSpot motion modifier, Final Gather interpolated GI with 3 bounces.

BTW, this is not necessarily the "definite" POV of the final render...

Mitja
05-15-2008, 03:32 AM
It was hard to model?ANyway it's a very "intesting" building, nice!
I would suggest to change sky colors, to desaturate them a bit.

cheers

manholoz
05-15-2008, 08:33 AM
Yup, the sky looks too dull as it is right now. Most probably I'll change it for something else, maybe in postwork.

It wasn't really hard to model, but tedious. As I did not know where the client would do the views, I even modelled all the walls and stuff under the seats. Well, not the toilet seats, but all the roofing, flooring, walls and stuff.

I think I will also separate the glass curtain's glasses a bit so the light peeping between the panes add a nice effect.

Thank you for commenting! I was becoming afraid it was too dull or ugly because nobody added a comment.

Mitja
05-15-2008, 10:47 AM
Thank you for commenting! I was becoming afraid it was too dull or ugly because nobody added a comment.

I know, it happes some times, but's not a matter of "dullity" or "uglyness" - not at all - I guess it's just a matter of "post-count". Or just distracton...:thumbsup:

archijam
05-15-2008, 05:29 PM
Very nice.

Can you show a detail shot? I'm not sure I see from here what would be difficult in modeler, and I'm .. well .. curious! :)

manholoz
05-15-2008, 07:35 PM
My machine is busy on a render of (you guessed it, the gimnasium!) but here is a wireframe screenshot I made to ask my client about some doubts on the stuctures and stuff.

As soon as I can, I'll make a closeup shot and upload it.

manholoz
05-15-2008, 08:40 PM
Here is a small update with renders of the two long facades, with a little bit more materials, details and stuff.

I used the shift camera for this shots, the tilting at the sides of the building didn't look too good (even if correct, camera-wise)

manholoz
05-16-2008, 08:50 AM
And a view of one of the short facades...

archijam
05-16-2008, 11:23 AM
Nice.

I would whack an overscaled (10m) or so subtle procedural on that concrete to reduce reading of the the tiling in the image.
Are any elements still placeholders? Will you comp this into a photo, or do the landscape as well?

The structure looks interesting, I would like to think quite doable in LW, given good drawings with angles etc...

manholoz
05-19-2008, 09:22 AM
You're right about the procedural, of course, and apart from the outside floor, this is supposed to be "it". This is in fact an update on a project I did some time ago that I rendered in Vue5 infinite. So I still have to decide whether to do the final render in Vue or Lightwave, or do a composite of both.

The structure is nice, and I think, should be doable in Lightwave, but I'm still a bit wet behind the ears for some stuff in modeller, so I did them where I knew I could produce them faster. The reference drawings I got were still preliminary, so some welding details and etc were not included, but would hardly be noticeable in the renderings, anyway...

Now I'm doing some extra detailing for the interior renders, and the final exterior beauty shots. As soon as I have something to show, I'll post it here.

Thanks for reminding me of the concrete tiling!

Limbus
05-19-2008, 01:48 PM
Looks much better with the shift cam. Nice model so far.

Cheers, Florian

manholoz
06-09-2008, 01:25 PM
I'm on the interiors now. Here is a wireframe screenshot.

My problem is, what should I use for all that lighting? Luminous polygons, or spotlights or point lights? That is, I don't want huge render times. I made a test render with the spotlights, but the result (with GI) looks too bright. The lights are approximately 7.5m above ground, I put them at 50% luminosity, inverse quadratic falloff at 6m, but the scene is still too bright.

BTW, the basketball hoops is a "proxy" design, just meant to show where they would be, not a real scoreboard engineering solution and stuff...

I also inserted some lowpoly figures in the benches, which are not shown here, to get a better undestanding of the scene (IMHO). I don't like human scales so much, but some clients insists on things like that...

Mitja
06-10-2008, 02:33 AM
I would try with area lights, due to better shadows. Other lights have too sharp shadows, imho. But since you are using the native renderer, I would try lumi polys as well.
Anyway, I would put some area lights near the roof, to lighten the scene a bit more.

manholoz
08-17-2008, 10:37 AM
Here is the gymnasium in the far end (from this POV). Modeling was mostly done in Lightwave, with some help in Silo for stuff I'm not as confortable doing in modeler, and the membranes I did in Shade.
Rendered in Vue infinite, as I don't have HD instance (and I do have vue5infinite)

Mitja
08-17-2008, 10:42 AM
I think it needs a bit more AA. Nice though!
Render times?

Hopper
08-17-2008, 10:42 AM
Really nice work. I'd like to see some shots of inside the gym when you get it done.

manholoz
08-17-2008, 10:47 AM
@Mitja
Too much render time! Almost 9 hours. I'm getting used to fast render times in Lightwave, this was a pain. I agree with the AA though.

@Hopper
The inside of the gym is mostly done, but I just did not really do any beauty shot from the inside. I'll try a hand at the interior again with the new 9.5 lights and see how that goes.

@both
Thanks! :)