Castius
07-22-2003, 06:35 PM
I'd like to build simple examples to help illustrate the major weakness in the render for Newtek to look at for post LW 8 features. I’d like any input from users that do more rendering than I do to help me make them.
Example
http://www.3dluvr.com/intercepto/maya/tutorials/mray_thegathering/indoor01.htm
43 seconds at 800X600 low aa
http://www.steelronin.com/temp/MRvsLW_43s.jpg
It doesn’t look that good but it’s close to his results.
I know for one enhanced AA with GI is a big no no. So I’d like to refine these issues. Sort of mini challenges. What you think of these categories. And what simple situation would illustrate the problems with them. Let me know if these categories need to refined or more added.
Texturing ( resizing, AA )
Surface ( transparency )
Raytrace ( artifacts )
Lights ( shadows )
Volume ( artifacts, speed )
Camera ( AA, motion blur, DOF, post )
GI ( Hdri, speed, animation, quaility )
Thanks
Example
http://www.3dluvr.com/intercepto/maya/tutorials/mray_thegathering/indoor01.htm
43 seconds at 800X600 low aa
http://www.steelronin.com/temp/MRvsLW_43s.jpg
It doesn’t look that good but it’s close to his results.
I know for one enhanced AA with GI is a big no no. So I’d like to refine these issues. Sort of mini challenges. What you think of these categories. And what simple situation would illustrate the problems with them. Let me know if these categories need to refined or more added.
Texturing ( resizing, AA )
Surface ( transparency )
Raytrace ( artifacts )
Lights ( shadows )
Volume ( artifacts, speed )
Camera ( AA, motion blur, DOF, post )
GI ( Hdri, speed, animation, quaility )
Thanks