View Full Version : Woody Woodpecker - Fan Art
Piolla
04-28-2008, 06:55 PM
This is something I'm playing with... I had to animate a 2D version of woody for a comedy TV show and saw one of the references with a sculpture of 1940 version of woody. I was hooked and I had to make him in LW...
So , here you are..... Woody!
C & C are welcome.
bobakabob
04-28-2008, 06:58 PM
Great work... loved this character when I was a kid. The colours were vivid... I still have a reel of Super 8 film featuring Woody.
Piolla
04-28-2008, 06:59 PM
Rig and render test. Now he's ready to animate. I don't know what I'm goung to do with him, but I'll think of something....
Kreck
04-29-2008, 12:36 AM
wow impresive work man
...hi Piolla...
...realy great work:thumbsup:
...
...question: i see that you gave Woody the classic cartoon eye on one side and more of a sphere eye on the other. and in a another screen shot the eyes have chnaged shape. did you add morph targets to them so that they can stretch etc when you are animating?...
...
...great rigging as well. i do a lot of character stuff myself in LW so im REALLY interested in how this turns out animated.
...
...:thumbsup:
Kuzey
04-29-2008, 04:54 AM
Super work and it's interesting that the feet/legs changed later on but this has more personality in my view :thumbsup:
Kuzey
Jim_C
04-29-2008, 01:26 PM
Troublemaker...
:)
Kuzey
04-29-2008, 04:13 PM
Yeah, the modern Woody seems so lame now that I've seen the original.
:hey:
Kuzey
Jim_C
04-29-2008, 04:25 PM
Yeah, the modern Woody seems so lame now that I've seen the original.
:hey:
Kuzey
Yea agree. although my cryptic, probably not even really needed, one word post was actually referencing Woody himself.
His cartoons always made me kinda nervous.
He was a Class A instigator and a downright troublemaker.
Ha -ha -ha -HA -Ha!
Hahahahaha!
but they sure don't make 'em like that anymore...
Dora the Explorer my $#@!
Piolla
04-29-2008, 06:22 PM
question: i see that you gave Woody the classic cartoon eye on one side and more of a sphere eye on the other. and in a another screen shot the eyes have chnaged shape. did you add morph targets to them so that they can stretch etc when you are animating?...
...
...great rigging as well. i do a lot of character stuff myself in LW so im REALLY interested in how this turns out animated.
Well, thanks guys for the comments. I'm glad you like him.
Boo, The eye setup is simple. Thanks to Jonny Gorden. I draw a bone from the center of the eye ball and clone it. The parent has zero influence and will just make the eye oval and the son will deform the eye ball. (See the cartoon eye setup in the Newtek tutorials). Then I draw a vertical bone through each eye and make it parent of the whole eye hierarchy assigning it to the head weightmap. Turn it's rotation and tranlation off and use the squash and stretch as you like it.
As soon as I have some Animation I'll post it here...
Cheers!
Piolla
04-29-2008, 06:29 PM
Yea agree. although my cryptic, probably not even really needed, one word post was actually referencing Woody himself.
His cartoons always made me kinda nervous.
He was a Class A instigator and a downright troublemaker.
Ha -ha -ha -HA -Ha!
Hahahahaha!
but they sure don't make 'em like that anymore...
Dora the Explorer my $#@!
I agree. Classic Woody rules! Here in Rio we have an expression "Mau como o Pica-Pau" that's something like "he's mean as the Woodpecker".
Hopper
04-29-2008, 06:31 PM
Yeah, the modern Woody seems so lame now that I've seen the original.
Like I always say... there's nothing better than the original woody (in the morning of course)... :D
SonicPerfect
05-03-2008, 08:50 AM
I loving this project!!
Woody Woodpecker is a great character!!
Keep it up!!
Piolla
05-03-2008, 11:53 AM
I had to do an Animation for a TV show featuring a cartoon woodpecker. Not Woody because of legal issues. I did it, but I felt that since I had it done already, why not put our Woody in it? Here's the preview.
http://www.marcospiolla.com/Animation/Wody_Preview.mov
As soon as I have the render I post it here. Hope you guys like it.
Piolla
05-04-2008, 12:05 PM
And here is the 2D scene I did earlier this week.
http://www.marcospiolla.com/Animation/Woody_2D.mov
this is the first render test... http://www.marcospiolla.com/Animation/Woody_Woodpecker.mov
lightmann
05-04-2008, 06:08 PM
wow,this rig simply works (another example of the poor animation tools of lightwave,hehehe).
Do you´ve some advices(books ,tus,pages) to make this kind of rigs ?
thks for share.
savagery
05-06-2008, 03:19 PM
superb modeling and animation. Very softly. :agree:
Piolla
05-07-2008, 07:44 PM
wow,this rig simply works (another example of the poor animation tools of lightwave,hehehe).
Do you´ve some advices(books ,tus,pages) to make this kind of rigs ?
thks for share.
Thanks guys!
Well, I think that only Animators can animate. I've never seen a software do Animation. I use simple rigs. I like to rig using bone tools in Layout. I do IK in both arms and legs. I use as few weightmaps as I can. For the first time I'm using bones instead of endomorphs for the eyelids.
I'm using a version of Proton's reverse foot setup. Everything I use in rigging I've learned from Jonny Gorden's books and Timothy Albee's ones.
I've mixed concepts from both artists and added something of my own and this rig came up. Nothing that many others didn't do before me...
Just simple bones. A couple of Proxi Pickers and few followers. No expressions and no muscle bones. Every squash & stretch made manually.
I'm an old school 2D Animator and I animate in 3D the same way.
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