hesido
07-20-2003, 06:12 AM
I don't know if this is known, but it has to fixed with 7.5d..
Morphing a triangulated object causes tearing artefacts. (Using morphmaps and morphmixer)
Just make a tesselated sphere, make a bulge in a morphmap , a big one so you can clearly see it, and morph it in layout a little and you will see some points move freely as if unwelded. The modeler has no problems of course. But I guess this is a big bug?! Or there a problem with me.
Hmm, also I couldn't get morphing with metaballs to work, but that is not really important (but if you know the answer, just drop a line :) )
Morphing a triangulated object causes tearing artefacts. (Using morphmaps and morphmixer)
Just make a tesselated sphere, make a bulge in a morphmap , a big one so you can clearly see it, and morph it in layout a little and you will see some points move freely as if unwelded. The modeler has no problems of course. But I guess this is a big bug?! Or there a problem with me.
Hmm, also I couldn't get morphing with metaballs to work, but that is not really important (but if you know the answer, just drop a line :) )