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iggy21
07-19-2003, 10:22 AM
This may be diffiucult to explain, but when i render a scene (of a complicated textured man's face ) I get some jagged areads that look as if certain polygons didnt render with the correct specularity.

(in my renders , the jagged line starts from the top of the nose and goes to the bease).

Ive doubled checked my texture files and the object files, and i cant seem to find out whats making this texture render so badly. If anyone was any idea of what it could be i woul greatly appreciate it.

Thanks!

js33
07-19-2003, 12:31 PM
Perhaps you could post a pic to better illustrate the problem.

Things to check or adjust:

In modeler
1. Make sure your model is free of 1 and 2 point polys.
2. Merge all points in your model
3. Unify polygons.
4. Triple any non-planer polygons.

Try that and post a before and after pic.

Cheers,
JS