Archigram
07-19-2003, 05:09 AM
I am trying to do two things at once which it seems are incompatible in LW. One: I want to render my geometry as shaded wireframes. LW supports this beautifully--better than any program I've demoed--with its excellent control of edge thicknes and color in Item Properties. I get exactly the render I want. Except that, two: I also want the option of a perspective-less universe by taking my camera far away and zooming way in. Depending on the placement, I can simulate an isometric space, which is the CAD-like look I'm after. The problem is, LW doesn't render the edges well with high focal lengths--past about a 25 zoom factor I get either overrender or underrender of some edge lines, and no amount of tweaking the Edge Z Scale in Item Properties resolves this. At a zoom of 25, my grid isn't really parallel enough.
Can anyone suggest a workaround? Perhaps a plug-in for an isometric camera? A way of compositing or combining a hidden-line WF over a solid render? Thanks for your help!
Also, a real newbie question: why do I get checkerboard (transparency?) artifacts when I turn on anti-aliasing? This occurs despite setting transparency to 0 and alpha to surface opacity in the surface Editor. Running LW 7.5c on a Mac G4 OS X.
Can anyone suggest a workaround? Perhaps a plug-in for an isometric camera? A way of compositing or combining a hidden-line WF over a solid render? Thanks for your help!
Also, a real newbie question: why do I get checkerboard (transparency?) artifacts when I turn on anti-aliasing? This occurs despite setting transparency to 0 and alpha to surface opacity in the surface Editor. Running LW 7.5c on a Mac G4 OS X.