Ramen Sama
03-24-2008, 06:11 AM
So i've been messing with this for about 12 hours or so now i'd say.... and i'm pretty much at my limit. I've been working on creating a normal map for experimenation in a game engine. spent about 8 hours in total confusion as to why the hell the normal map didn't work properly.
I'm using plugins located
http://amber.rc.arizona.edu/lw/normalmaps.html
which i believe are the only plugins lightwave has for creating normal maps.
Is anyone here familiar with using these plugins?
http://subvoicestudios.com/~ramensama/base.jpg
Low Poly object.
http://subvoicestudios.com/~ramensama/close.jpg
This is close to working.. this is using the TB Normal Map Shader
http://subvoicestudios.com/~ramensama/notclose.jpg
This is with lightwaves node editor. it's very similar to the results i get in the game engine.
http://subvoicestudios.com/~ramensama/uvmapped.jpg
And here's a shot of the UV
I'm using plugins located
http://amber.rc.arizona.edu/lw/normalmaps.html
which i believe are the only plugins lightwave has for creating normal maps.
Is anyone here familiar with using these plugins?
http://subvoicestudios.com/~ramensama/base.jpg
Low Poly object.
http://subvoicestudios.com/~ramensama/close.jpg
This is close to working.. this is using the TB Normal Map Shader
http://subvoicestudios.com/~ramensama/notclose.jpg
This is with lightwaves node editor. it's very similar to the results i get in the game engine.
http://subvoicestudios.com/~ramensama/uvmapped.jpg
And here's a shot of the UV