View Full Version : Inverse Z-Coords in OBJ File ?
endemoniada
03-15-2008, 01:55 PM
Hi guys,
When I export as .OBJ the z-values are inversed (0.5 becomes -0.5 and vice-versa.)
Am I doing something wrong or is that normal ?
Thank you.
faulknermano
03-17-2008, 12:23 AM
i think it really depends on what application is importing the OBJ file. the world space of 3d apps are not always the same.
Ambival
03-19-2008, 05:54 PM
LWO files (at least in my loader) always come out with the same Z signedness as they are in LW. Now if you're going between different handedness (like going to an OpenGL mesh), Z will have to be negated.
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