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View Full Version : Wasn't there a modeler surface plugin...


gareee
03-04-2008, 12:55 PM
To clear unused surfaces? I could swear I remember one, but it escapes me now.

(I'd need it for 64 bit).. unless there's an lscript that does it?

art
03-04-2008, 01:00 PM
This one? I don't know if there is a version for x64

http://newtek.com/forums/showthread.php?t=49269

gareee
03-04-2008, 01:01 PM
Yeah that's it, but it looks like Sensai never did a 64 bit version... 8(

Andyjaggy
03-04-2008, 01:30 PM
I seem to recall he is making 64 bit version of all his plugs, not sure if this will apply to the free ones as well.

gareee
03-04-2008, 02:20 PM
well, it never hurts to ask...;)

Bookman
03-04-2008, 04:07 PM
LW used to have a feature called "Flush" back in the pre 6.0 days which used to clear all unused surfaces. They pulled it when they made it so that you could just close the object and reopen it to do the same function.

Andyjaggy
03-04-2008, 04:37 PM
Thats dumb. I don't want to close and open my objects every time I want to clear my unused surfaces.

gareee
03-04-2008, 05:58 PM
What I don't get, is why they arent checked and cleared after any surface change? That code CAN'T be that hard to write...

Lightwolf
03-04-2008, 06:19 PM
What I don't get, is why they arent checked and cleared after any surface change? That code CAN'T be that hard to write...
Surfaces are stores as polygon attributes. To check if a surface if still used, LW has to scan all polygons, collect the used surfaces and then compare that with the surfaces listed in the surface editor.

You don't want that to happen too often, especially not on high poly meshes.

So it's not hard to write... but time intensive to run automatically.

Cheers
Mike