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Jim M
02-26-2008, 01:17 PM
A couple of things which are becoming more and more important to me are...

"Multithreaded modeler" - now this might not be what I want, I just know on an 8core machine with a FX3700, a 68000 poly mesh with a few weight maps and a few 4096 x 4096 textures, and 5 UV maps, drags like a slow thing.

+Make it easy for people to write multithreading plugins. In fact it should be thoroughly multithreaded ... IN FACT it should use more threads than it can :)

"Better Hardware support" - Again I am ignorant, but with a heavily textured model, I imagine an FX3700 should be better than a 7800gt by a long chalk. Currently not the case in Lightwave. Though in other apps it is.

I love lightwave, and I am always very positive about it. End of story.

J

Lewis
02-26-2008, 02:18 PM
Hi !

Multithreaded modeling is something what all softwares need to find way how to tackle. It's not easy to alow multi cores to acces on same polygon/point at same time - it's very complicated (i've heard that talk between some programmers)

As for modeler slownes with 68000 polys that sounds weird to me since i use it on 2-3 milion polys nowdays with slower GFX cards and it aint that slow :). What OpenGL modes/settings you use ? and is it 9.3.1 or older LW ??

Jim M
02-27-2008, 12:12 AM
Hi Lewis

Its 9.3.1 all good hardware. All setup optimally. Good drivers etc.
All gl settings tried :)

Have you tried a 50,000 poly subpatch model @ subd level 3 with 3 complete weight maps + 3 x 4k tex maps + 5 complete mesh UVs?

J

Lewis
02-27-2008, 02:02 AM
Hmm I'm asking about OpenGL 'coz GSLS mode is 5-6x times slower than Multishaders mode so be sure to check that. I'm modeling 100-150k SubPatches (level 3-4) cars. I'm not using Weight maps usually (just few times) but I've had several UV maps on them and worked fine.

Lewis
02-27-2008, 02:54 AM
LW also uses it in some functions (deformations on mesh) but not in all and it's problem as I've mentioned. Also Zbrush is little different and not dealing so much with edges/points/poly :).