Morbius
02-24-2008, 04:33 PM
I have a character with some Morphs (Endomorphs?) and some UV textures.
I later realized that I needed to change some of the geometry. Nothing major. When I do though the new polygons have blue edges in Wireframe Shade or Texture Wire view.
Everything seems to be okay though. The UV textures are fine and the morphs are all fine even with the new geometry.
So why do these new polygons have a blue edge? I checked for duplicate edges and points. Should I worry about this?
I later realized that I needed to change some of the geometry. Nothing major. When I do though the new polygons have blue edges in Wireframe Shade or Texture Wire view.
Everything seems to be okay though. The UV textures are fine and the morphs are all fine even with the new geometry.
So why do these new polygons have a blue edge? I checked for duplicate edges and points. Should I worry about this?