stib
07-15-2003, 01:01 AM
I've got a scene with some reflective objects and also some volumetric shading going on (fire effects). When I render, the volumetric shading that is reflected in my reflections gets re done on every pass which makes for a veeery slow render. I'm happy to go with less realism, so I'd like for the volumetric effects not to appear in the reflections. Is there any way I can do this?