stib
02-11-2008, 12:33 PM
I've got an animation path wind that sucks stuff up, and at the end I want them al to disperse. Now that should be simple - just plonk another wind at the end to scatter the objects. My favourite method for scattering is to use a directional wind with a procedural as the input of its vector, which works more like a turbulent explosion than an explosion wind does.
But the problem is that animation path winds don't additively combine the way other winds do. Thigs that are being controlled by animation wind just follow the wind, and then get to the end and kind of stick there, until they're fre of its influence.
Any thoughts anyone?
But the problem is that animation path winds don't additively combine the way other winds do. Thigs that are being controlled by animation wind just follow the wind, and then get to the end and kind of stick there, until they're fre of its influence.
Any thoughts anyone?