View Full Version : Silo integration with Lightwave
Steamthrower
01-14-2008, 05:17 PM
I'm about to purchase Silo but before I do, I had some general questions. All the models that I am going to model in Silo are going to be animated. What's the pipeline between Silo and Lightwave like?
Thanks ahead.
SplineGod
01-14-2008, 06:12 PM
Export the model from Silo, load into LW. :)
Carm3D
01-15-2008, 03:39 AM
I model in LW, export the .lwo out as an .obj. Then I load the .obj into Silo2 for it's slick UV unwrapping tools.. Then I export the changes back out to an .obj. Then I load the new .obj back into LW.
colkai
01-15-2008, 04:08 AM
It would be so sweet if Silo built in a LWO import/export the way Andrew has done with 3DBrush.
Silo exports OBJ. That's pretty much all you need to know. ;)
Steamthrower
01-15-2008, 08:01 AM
OK. Nice. Export. Import. Bingo.
I guess I was mainly concerned about the ability to create highly detailed meshes and still animate them. For example, from what I've heard about Zbrush, you can export the mesh along with a displacement map to apply in Lightwave (because LW can't easily handle the normal poly count of a highly detailed Zbrush model).
Does it work the same way in Silo?
And should I be considering 3DBrush or Modo in addition to Silo? I'm very impressed with Silo at the moment, but do any of you have particular favorites for organic modeling?
SplineGod
01-15-2008, 08:16 AM
3d Brush is great.
colkai
01-15-2008, 10:02 AM
As Larry says, 3DBrush is great - I'm very glad I got on board when I did, even though I may not use it a lot now, it's a heck of a tool to have in your arsenal.
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