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View Full Version : Animating a mouth in VT


Tom Wood
07-09-2003, 01:23 PM
Hi All,

I'm trying to design the most efficient workflow for an animation project I'm doing. It is a mock news show with mostly talking heads, literally. Rather than do real lip-synch for the initial episodes, I've decided to cheat it and just have a moving mouth when the character is talking, and then have a still mouth when a character is not talking. I'll probably add some blur to the talking mouth, like anime!

I'm going to build a set of short sequences where the character's head returns to a base location relative to the camera at the beginning and end of each sequence so that I can cut them together to create longer sequences. For example, a short sequence might be the character turning his head to one side and back, which would cut together with another sequence where he leans back in his chair and then leans forward, always returning to the base position.

I could render the various sequences both ways - talking and not talking - but then during editing I'll be trying to come up with combinations of sequences that match the audio, talking or not talking. Or I could render the mouths on a totally separate layer, but then I'd have to keep up with matching the movements while working in TED, which is where the audio is being synched. Can anyone suggest a more elegant way to manage this?

Thanks,

TW