View Full Version : Record Pivot Rotation & Targetting
mccabejc
01-06-2008, 12:35 AM
In Larry's excellent Rigging DVD he discusses the issue with LW's RPR not working with LW targeting, and suggests using Relativity targeting instead. He also mentions later that the DStorm RPR plugin works better than the LW one.
I tried the DStorm RPR, and it seems like it also has problems with targeting. Basically I added two bones, rotated one by 90 degrees, did DS RPR, and targetted that bone to a null. However the bone doesn't point at the null.
Is Relativity still the only fix for this?
Cageman
01-06-2008, 01:52 AM
As far as I know, yes.
SplineGod
01-06-2008, 03:01 AM
Relativity expressions also seem to not be effected by RPR either.
The DStorm plugin is better in a number of ways including the ability to remove RPR on a single bone as opposed to the whole mesh or nothing. :)
adamredwoods
01-10-2008, 02:29 PM
Lightwave's native TARGETing does not include pivot rotation or motion modifer adjustments. It's frustrating.
Relativity takes some of these parameters into account, but does not interactively update.
This is something LW needs to fix internally.
Cageman
01-10-2008, 02:32 PM
Uhm?
Have you checked that Relativity Interactive Update is activated? I have not had any problems with anything regarding Relativity... Ohh... and you need to have Autokey enabled in some cases.
adamredwoods
01-10-2008, 02:46 PM
Have you checked that Relativity Interactive Update is activated?
Learn something new everyday. :)
But I must say, that's poor UI design. To activate it, I had to select the bone the RelModifier was on in order for it to work. And the plugin is a LWCommand under "Additional".
Too bad it's not automatic or a little button when I add the thing in the first place. Relativity has power, but needs a UI overhaul.
Cageman
01-11-2008, 12:33 AM
Learn something new everyday. :)
But I must say, that's poor UI design. To activate it, I had to select the bone the RelModifier was on in order for it to work. And the plugin is a LWCommand under "Additional".
Too bad it's not automatic or a little button when I add the thing in the first place. Relativity has power, but needs a UI overhaul.
Hmm... I've always used Studio Production Style configs which puts a section dedicated to Relativity under the Scene-tab. I'm pretty sure I havn't had to have any specific object selected to turn things on/off. Have to test that! :)
EDIT: Just tested this with the targetfunction. I had a bone targeting a null using relativity, with the null selected (no Relativity attached to it) I first clicked on Enable Relativity and the Make Relativity Interactive. No autokey needed; moving the null and the bone targets it.
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