hard8
12-26-2007, 02:32 PM
I have an object that I am using endomorphs to bend, but I need to rotate the object in layout.
The manual says I would need to use "absolute" morph targets.
The problem is that when I make absolute targets, the morph mixer shows "zero endomorphs" in the object.
I tried the same thing with relative targets and morph mixer shows all the morphs.
I can't use relative targets however.
Is there something I'm not doing right, or is LW acting stupid?
The manual says I would need to use "absolute" morph targets.
The problem is that when I make absolute targets, the morph mixer shows "zero endomorphs" in the object.
I tried the same thing with relative targets and morph mixer shows all the morphs.
I can't use relative targets however.
Is there something I'm not doing right, or is LW acting stupid?