rdrdrd23
12-21-2007, 06:48 AM
For those that remember a frustrated rant a couple of months ago about LW's baking capabilities, I might have seen the light, finally. The `Motion Baker` motion plugin (when set to bake to extra channels) actually works.
You have to
i) CTRL+G the item in graph editor to see the extra channels its made
ii) Manually copy the newly baked channels onto the original ones
iii) Disable any controls/IK etc that was used prior to baking
then you're actually left with pure bone anims.... perfect for game engine.
Two things left now...
I've been using (the slightly quirky, but actually rock solid when they're set up) PLG IK tools, which when baked down left me with inevitable +360 flips during the bake. Easy to fix, but dull and would prefer a EULER fixer script if anyone knows of one???
Also, I guess I might be investing some time over Christmas in reading LScript so I can make a script to
i) search a scene,
ii) find any Motion Baked extra channels
iii) copy the baked channels over the original channels
iv) strip any controls and extra guff
to save me having to do it manually, on every IK/controlled bone motion and every time I remake the baked anims......
(I'm writing my musings out loud, in case any lscript gurus are reading :help: )
You have to
i) CTRL+G the item in graph editor to see the extra channels its made
ii) Manually copy the newly baked channels onto the original ones
iii) Disable any controls/IK etc that was used prior to baking
then you're actually left with pure bone anims.... perfect for game engine.
Two things left now...
I've been using (the slightly quirky, but actually rock solid when they're set up) PLG IK tools, which when baked down left me with inevitable +360 flips during the bake. Easy to fix, but dull and would prefer a EULER fixer script if anyone knows of one???
Also, I guess I might be investing some time over Christmas in reading LScript so I can make a script to
i) search a scene,
ii) find any Motion Baked extra channels
iii) copy the baked channels over the original channels
iv) strip any controls and extra guff
to save me having to do it manually, on every IK/controlled bone motion and every time I remake the baked anims......
(I'm writing my musings out loud, in case any lscript gurus are reading :help: )