View Full Version : Snake man
tricky_elf
12-13-2007, 11:36 PM
So, I haven't posted on this Forum in some time and I have been working with this model on and off. I have pretty much how I want it to look. I intend on making it cell shaded and I want to eventually animate it. The current problem I am running into is how to articulate the eyes... I want to be able to squash and stretch the eyes without them coming out of his head. I have mad morph targets for animating the brow and blinking action, but no Idea how to get the eys to be able to roll around while being squashed and maintain the same shape as the Brow.....
Any Help would be appreciated.
By the way I have included the original drawing that inspired the model.
Nice, I like the direction it's going in. Is it going to be cell shaded to look like the drawing or are you taking a more realistic approach?
tricky_elf
12-23-2007, 08:59 AM
Nice, I like the direction it's going in. Is it going to be cell shaded to look like the drawing or are you taking a more realistic approach?
Etch, Thank you for the comment. To answer your question, I am initially looking to make it cell shaded but I may, in the future, ad realistic details. Right now I am going for "CARTOONY."
My goal is to make it's eyes squash or stretch with the blinking. Right now when I have the eye blink, the eyeball shifts back and down, which is more like what a frogs eye would do.
cresshead
12-23-2007, 05:20 PM
have a look at this video tutorial on cartoon eyes
ftp://ftp.newtek.com/multimedia/movies/w3dw/eye.mov
and these vids too
http://www.newtek.com/forums/showthread.php?t=77002
tricky_elf
12-29-2007, 11:30 AM
have a look at this video tutorial on cartoon eyes
ftp://ftp.newtek.com/multimedia/movies/w3dw/eye.mov
and these vids too
http://www.newtek.com/forums/showthread.php?t=77002
Cresshead, Thank you for pointing me in the right direction. I will have to work on my model and Post again when I have some more results. Thanks again.
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