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tkier
07-06-2003, 11:17 PM
This a simple cartoon fish that I have been working on. Any comments or suggestions are welcome.

tkier
07-06-2003, 11:19 PM
Here is the image

Baldo
07-07-2003, 02:24 PM
maybe u can add some texture to fish body..
..some cartoon texture to make less smooth..
..maybe a bump map?

riki
07-07-2003, 07:09 PM
Very cute, can you make his eyes blink?

marvin
07-07-2003, 08:23 PM
That is cute. See how it would look with cell shader...

marvin

tkier
07-08-2003, 12:16 AM
Thanks for the replies guys.

I will try some experimenting with the textures. I have never tried cell texturing yet. But I will give it a try.

Riki - no he cant blink. Wanted to keep this guy simple. Something fun that I could create quickly. My past attempts at creating eye lids that correctly blink always ended in frustration trying to make the eyelids roll over the top of the eyes instead of going through the eyes.

Thanks again for the feedback.

Tom

tkier
07-08-2003, 01:36 AM
Here is the cell shaded version. It turned out better than I expected.

I was not able to get edges to show on the outside of his left eye. Any ideas?

Tom

Baldo
07-08-2003, 03:58 AM
Originally posted by tkier
Here is the cell shaded version. It turned out better than I expected.

I was not able to get edges to show on the outside of his left eye. Any ideas?

Tom

try with photoshop :D

marvin
07-08-2003, 01:47 PM
That cell shaded guy looks cool as hell. I don't know what you're talking about with the left eye. I think it's awesome. Now just do an animation.

marvin

Titus
07-08-2003, 02:39 PM
Hey, it looks really cool your fish with that shader!

riki
07-08-2003, 08:37 PM
Here's a cool cel shading tip which might help http://chrisevans3d.com/tutorials/cel_lines/

Doctor49152
07-09-2003, 03:30 AM
I was not able to get edges to show on the outside of his left eye. Any ideas?

yeah, I do. The points are probably merged (the white of the eyeballs to the fishskined eyesocket that touch)

Select the whites of the eyes, then cut them out and then paste them back in. That will make the eyeball edge a sharp edge and it will render with the line surrounding it.

loebek
07-09-2003, 04:29 AM
can i see a wireframe of the fish?

cu
loebek

tkier
07-09-2003, 11:34 PM
Thanks for the tips on the edges. I will try both of those suggestions.

Here is the wireframe.

drclare
07-10-2003, 12:25 AM
I think this fish is great. Although i am a huge fan of celshaded stuff, i think i like the original version better. And maybe a bump map would be good, but it's good as is too, so either way. If you go with the celshaded i would leave it with no bump.

Doctor49152
07-10-2003, 12:31 AM
Ok, looking at the wireframe I see my previous comment won't work in this situation.

The eyes and the eye socket things look to be seperate polygon elements that intersect and occupy a shared space. Thus making the far side of the eyeball unseen by the tracer.

What you would need to do is boolean the eyes to the body, thus creating the sharp edge of the white area..

tkier
07-11-2003, 12:13 AM
Thanks for the suggestion Doctor49152. I only had partial success with the boolean trick. To make it work I had to freeze my fish object first. But then following the boolean operation it created several "cracks" around the eye socket that showed up as edges as well.

I need to move on to another project right now, so I decided just to fix up the image in photoshop. Once I have some more time I may come back to this to see if I can make this work.

I posted the final version the Finished Gallery Forum.

Thanks to everyone for your suggestions and feedback.

Tom

starbase1
07-11-2003, 06:11 AM
Very very neat! With a wonderful expression!

Does the mouth open? I'd love to see him swallow something nearly as big as he is...

Nick

loebek
07-11-2003, 07:21 AM
can you explain me in a short way, how you modeled your fish?
looks like box model and then bend the back underneath to the mouth.
right?

cu
tlz

btw. thats my fish:

tkier
07-12-2003, 01:16 AM
starbase1,
I modeled the mouth so that it that can be opened, but I have not yet created the morph targets. Once I have some more time I will work on the morphs.

loebek,
I didn’t use the box method for my fish. Instead I used something similar to the detail-out approach that was used for the head tutorial in Dan Ablan’s Inside LightWave book. I started with the fish’s front lower lip. Once I created the first few polygons for the lower lip, I used extender to extend the bottom edge of the lip down to create the chin. Then extended the right most edges of the lip and chin several times, in a counter clockwise direction, following the contour of the mouth to make the lip. Resizing and shaping the outer edges as I went to get the shape for the fish’s body. I continued this until I wrapped all the way around the whole fish body and head, ending at the upper lip. The fins and eye socket were extruded using the bevel and smooth shift commands. I had to cut some extra edges into the tail fin to get the shape I wanted.

I hope this makes sense. Not sure if explained that very well.

Tom