PDA

View Full Version : Carm3D and Riki, I need your help.


SLAYER
07-05-2003, 11:48 PM
I've posted this in continuation of Carms camera thread, but thought I would create another thread. This is regarding Carm3D's method of weights and subpatches that I was finally able to figure out with Rikis breakdown version of it.

OK, I've figured this method out for the most part, but I have a question on adding detail after.
See in my pic that I have the flat polys in the weight mode, but then I have done a boolean subtract of a box as shown. Can I make the edge of the boxed cut rounded where it meets the weighted poly? Do I somehow do another operation of weights.
The end result would be like the blob model that Carm 3D provided. In his example the whole was made in the main poly before the weight map was applied. I understand this if you can visualize before hand and plan this, but if I want to add holes later is where I am confused if this can be done or not.

Thanks

riki
07-06-2003, 08:40 AM
Hi Slayer, you could try it this way. Just using Carms old model.

Carm3D
07-06-2003, 09:10 AM
Now all we need is a square peg.