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View Full Version : getting good UVs


fabmedia
07-03-2003, 05:44 PM
I'm trying to figure out some UV mapping for my character, but I'm having a hell of a time getting a good cylindar map that doesn't stretch out of the UV boundries window. How the hell can I get a decent map? I'm trying atlas and the playnar, but I'm exhausted trying to get edges to blend together.

One big headache right now.

Arlen

Laral
07-04-2003, 01:01 PM
Hi..

check this: http://www.robinwood.com/Catalog/Technical/LightwaveTuts/LWTutSet.html

there you will find damn good tutorials on basic to pro UV mapping with LW..

I found it extremely helpful...when I was on the quest for UV..

good luck.. :)

JDaniel
07-08-2003, 03:48 PM
http://www.newtek.com/products/lightwave/tutorials/surface/smart-maps/index.html