View Full Version : Anything Like worley's sticky front projection?
Intuition
11-18-2007, 06:07 PM
I need something like Worley's old "sticky front projection" that works with lw 9.3.
I have a front projection camera that is dedicated to projecting a texture on some geometry. Then I have a separate camera that moves through the scene.
Well I have some geometry breaking off of the front projection geometry and, of course, since its Front projected, the geometry moves but the texture stays in the same place.
I remember Worley's sticky front projection solved this, the texture would move with the geometry as if it was planer mapped or uv mapped,... but now no longer works with 9.3 32 or 64 bit in windows xp64.
Is there anything out there that works that way currently?
Can you not simply UV map the geometry and use the projected image as an image layer?
Giacomo99
11-18-2007, 07:18 PM
Do you mean Camera Mapping?
If so: In the Texture Editor, select "Front" projection and check the "Fixed Projection" Box. Select the image to be projected. Then add a second Camera to do the projection, and select that in the Texture Editor under "Reference Camera." Make sure the render proportions of the projecting Camera are the same as the proportions of the image to be projected, otherwise the image will distort. If you're going to move the projected-on object, you'll need to parent the projecting Camera to it.
Intuition
11-18-2007, 07:41 PM
Giacomo - The walls break up into tiny little pieces and the texture would have to be mapped onto each tiny little piece individually (380 pieces) as well as have 380 individual cameras, one for each piece since they all move and rotate very randomly. I did try fixed projection but the texture does not move with the pieces. It stays in place and the pieces (geometry) move as though the texture is set to world co-ordinates, which makes the image still.
I remember Sticky FP by Worley was able to do this exact thing I need. Only sticky FP no longer works in 9.3.
Am just trying to find a similar method that works. I mean, in a perfect world I would just planer map the texture on the geometry so that no matter how it moved or rotated, the texture would stay stuck on, but that is not the case here.
I have been thinking about trying to bake the front projection image into the UVs but then I would need 380 individual UV maps for the pieces right?
Oh, if only Sticky FP worked. Maybe I should send an email to Worley.
G M D THREE
11-18-2007, 08:02 PM
I would have suggested baking to a UV as well. But if you have 380 cameras, all I can say is holly s*h*i*t*. Can't you just consolidate everything into one UV and one camera?
///
MiniFireDragon
11-18-2007, 10:40 PM
I did that without any plugins in version 6.5
Now If I could remember how I did it. And it wasn't with UVs.
Exception
11-18-2007, 11:07 PM
...
Just a brainflop here but if you make one UV map for all the pieces, atlas projected, then set it up in layout and use the surface baker to bake it to one texture to that UV map you could apply it, no?
Intuition
11-19-2007, 10:11 AM
...
Just a brainflop here but if you make one UV map for all the pieces, atlas projected, then set it up in layout and use the surface baker to bake it to one texture to that UV map you could apply it, no?
Thats a good idea, but, each piece is its own object. It will be tricky getting them all to uv map to one map though right?
G M D - I do not have 380 cameras, I was saying that if I wanted each piece to have the sticky FP I could essentially make 380 cameras with Front Projection and each piece would have its own camera that would be parented to the corresponding piece. But I'm not that desperate. .... yet. ;)
Exception
11-19-2007, 11:20 AM
Not if they're all a separate layer of one .lwo
you just select all the layers using the layer manager and make a UV map.
Intuition
11-19-2007, 12:10 PM
Oh, ok, I would need to copy paste alot of objects into one object but it would work.
I'll let you know how it turns out. I'll do a small test first then if it works fine I'll do the rest. :thumbsup:
Lightwolf
11-19-2007, 01:39 PM
Thats a good idea, but, each piece is its own object.
Any chance of using one mesh and an MDD for the movement of the pieces? That should work with the LW front projection (which gets applied before the deformation).
Cheers,
Mike
Exception
11-19-2007, 04:28 PM
Oh, ok, I would need to copy paste alot of objects into one object but it would work.
I'll let you know how it turns out. I'll do a small test first then if it works fine I'll do the rest. :thumbsup:
There's a script somewhere that combines all objects in the same folder into one object. There's also a script that saves all objects in layout as one object.
pooby
11-19-2007, 05:08 PM
check this out
http://www.newtek.com/forums/showthread.php?t=70368&highlight=kit+projection
MooseDog
11-20-2007, 05:11 AM
..There's also a script that saves all objects in layout as one object.
'cept it's broken because of the new-ish file format. ILSceneToObject if i remember right:) don't knwo about the other one you mentioned.
good luck.
Intuition
11-21-2007, 10:51 AM
check this out
http://www.newtek.com/forums/showthread.php?t=70368&highlight=kit+projection
I haven't had time to finish this concept but I need to since deadline is coming up.
I did boot up into winXp-32 and the Worley sticky Fp worked. I am writing Worley an email asking for xp64 support. This feature is very helpful in CG since we do a lot of set extensions where the scenery gets blasted apart. Most of the time a few pieces are fine but sometimes we have a lot of parts and sticky front projection takes the work and makes it a single one point setup.
MiniFireDragon
11-26-2007, 01:17 PM
I remember! Click Fixed Projection check box in surface editor.
I don't know how well it will look with a moving camera, but I blew apart objects with that setting and the image stayed on it.
Axis3d
01-07-2008, 07:25 PM
I've tried the Fixed option, but the object moves through the projection when it is animated. The textures do not stick.
pooby
01-08-2008, 03:32 AM
the nodes method works fine if you dont have worleys plugin
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