View Full Version : Morf motion path
wizlon
07-02-2003, 05:14 AM
Hi, is it possible to morf a motion path?
Heimhenge
07-07-2003, 06:12 PM
There may be a simpler way, but if you first convert the motion paths to curves then the usual morphing process will work. Here's the formula ...
MOTION PATHS TO CURVES TO SURFACES:
In Layout:
1. create basic motion
2. tweak motion in Graph Editor
3. bake all points
4. save as Motion Path
In Modeler:
1. create point object in Layer 1
2. use Path Extrude to move point along Motion Path
3. select all points and Curve Create
4. place curve on Layer 2
5. create poly on Layer 1
6. use Rail Extrude to sweep surface
Of course, it's no longer a motion path now ... it's a curve. Not sure if this is what you were looking for, but hope it helps!
wizlon
07-08-2003, 03:20 AM
Thanks for your help, but it's the actual motion path in layout i need to morf, it's a pathwind particle motion, which needs to change shape to conform to another item in the animation.
Lamont
07-08-2003, 11:44 AM
I did this really quick but I hope it helps.
What you need to do is create regular splines in Modeler of the paths you want.
**NOTE:** The first point you select when you create the spline will be the begining, and the last, well, it will be the end!!
Go into Layout and bring in those splines.
If you want to see them in the viewports add the "Show Curve" Custom Object. (Object Properties).
Select the object you want to follow the curves. Go to the Motion Options. Now add the Curve Contraint for each curve you want it to follow. The influence is animatable(?), so you can have smoothe transitions between them. I am posting a scene that has basic stuff done to it so you can pick it apart.
Lamont
07-08-2003, 11:46 AM
I tried the morph of a spline, but it does not work. It will not morph at all.:rolleyes:
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