Riky
07-01-2003, 10:47 AM
http://vbulletin.newtek.com/showthread.php?threadid=7397
I have discovered that the virtual memory is not my problem.
In the scene that crashes, there is an object that has many layer in his texture (in the color texture).
If I try to render the scene next I have loaded it, Lw crashes. :(
But if next I have loaded the scene, I click on the surface of that object from the surface editor and I wait few seconds (about 15 seconds) to have the small sphere preview, and then i try to render, Lw doesn't crash. :)
So it seems that Lw doesn't crash if before to render, all the surfaces are pre-buffered and displayed from surface editor :confused:
Check here some images for explain better my problem:
a) The object in scene is only one. If I click on surface editor I see this:
http://www.videostudio1.it/SERVIZIO/RIKY/A.jpg
b) After 10-15 seconds the system buffers the images, the small sphere preview appears and I can open the texture editor:
http://www.videostudio1.it/SERVIZIO/RIKY/B.jpg
c) Finally some stats of the scene:
http://www.videostudio1.it/SERVIZIO/RIKY/C.jpg
I can't wait this "buffer time" then I'll do the final render, because I have to render this scene with network rendering (6-8 machines), but if I try do it, the ScreamerNet Module crashes, I think for the same reason :(
Any suggestions? Thank You.
I have discovered that the virtual memory is not my problem.
In the scene that crashes, there is an object that has many layer in his texture (in the color texture).
If I try to render the scene next I have loaded it, Lw crashes. :(
But if next I have loaded the scene, I click on the surface of that object from the surface editor and I wait few seconds (about 15 seconds) to have the small sphere preview, and then i try to render, Lw doesn't crash. :)
So it seems that Lw doesn't crash if before to render, all the surfaces are pre-buffered and displayed from surface editor :confused:
Check here some images for explain better my problem:
a) The object in scene is only one. If I click on surface editor I see this:
http://www.videostudio1.it/SERVIZIO/RIKY/A.jpg
b) After 10-15 seconds the system buffers the images, the small sphere preview appears and I can open the texture editor:
http://www.videostudio1.it/SERVIZIO/RIKY/B.jpg
c) Finally some stats of the scene:
http://www.videostudio1.it/SERVIZIO/RIKY/C.jpg
I can't wait this "buffer time" then I'll do the final render, because I have to render this scene with network rendering (6-8 machines), but if I try do it, the ScreamerNet Module crashes, I think for the same reason :(
Any suggestions? Thank You.