Jockomo
10-22-2007, 09:50 AM
RE: LW8.5
According to the manual: "Particle size affects the outer boundary used for collision detection. It can also be used by volumetric
plug-ins like HyperVoxels."
Ok so there is a "particle size" in the emitter dynamics property tab, which is what the quote from the manual above is describing. In that dynamics property tab the "value" refers to nothing, it seems to just be an arbitrary number not related to meters or millimeters or anything. I'd love to know why they didn't bother to reference this to anything at all.
Then there is a "particle size" in the hypervoxel properties. Here it shows you what your number is referencing such as mm or meters etc.
Now the quote above indicates that the particle size setting can be used by volumetric plugins like hypervoxels.
HOW? The particle size in the dynamics tab only effects the distance between the particles while the particle size in hypervoxels only effects the actual size of each particle.
Is there some setting that I have missed that tells hypervoxels to base it's particle size on the setting found in the dynamics tab?
According to the manual: "Particle size affects the outer boundary used for collision detection. It can also be used by volumetric
plug-ins like HyperVoxels."
Ok so there is a "particle size" in the emitter dynamics property tab, which is what the quote from the manual above is describing. In that dynamics property tab the "value" refers to nothing, it seems to just be an arbitrary number not related to meters or millimeters or anything. I'd love to know why they didn't bother to reference this to anything at all.
Then there is a "particle size" in the hypervoxel properties. Here it shows you what your number is referencing such as mm or meters etc.
Now the quote above indicates that the particle size setting can be used by volumetric plugins like hypervoxels.
HOW? The particle size in the dynamics tab only effects the distance between the particles while the particle size in hypervoxels only effects the actual size of each particle.
Is there some setting that I have missed that tells hypervoxels to base it's particle size on the setting found in the dynamics tab?