View Full Version : comet tail glow
flatleyld
06-30-2003, 09:24 PM
I need some help with a project. I built a comet with HV particles coming of the rock of ice. But I can't get the glow in the tail that I need to go along with the particles. Is there a way to have objects emit volumetric light? Please, someone give me some good ideas how to do this. Thanks
one way is to have the HV luminous, and use the "corona" post process filter. There is a lot of flexibility in what you can do with the effect, i.e. texture, depth, color, etc.
I've been wanting to tackle a Comet, I'd be interested to see what you come up with
HowardM
07-01-2003, 10:03 AM
its simple, make a clone of your HVs, change its HV settings to sprite and tweak the particles size to make a larger glow.
flatleyld
07-06-2003, 11:41 PM
here's a still of what I've got so far, Toby. Tell me what you think. Tell me what you think I should change.
HowardM
07-07-2003, 12:28 AM
looks cool, nice meteor...is that a model or HV?
so which method did you use?
lets see an animation!
that way we can see how the trail tapers off...as of now it looks a little short...like the particles are just dying off instead of fading away..also add a texture to the glow...they look too blobby and even as of now!
:)
nice comet chunk, actually - better than mine was
I think it should have a big cloud around it, there's so much gas coming out of a comet that you can hardly see the rock/ice - it should probably look like a stream of gas instead of 'puffs' - I don't know how to make a nice 'stream' of gas with particles
Actually it's a tough decision whether to use particles, texture maps on geometry, or maybe volumetric lights for the tail - it depends on the look you want -
Here's a real one, it would be pretty hard to do this and might not look as good with particles
and here's where I left my POS:
I really wish I could spend some time on it, it's a real challenge
Edbittner
07-07-2003, 05:41 AM
Here's a quick one.
flatleyld
07-11-2003, 12:32 AM
The reason why my tail looks short is because of my camera angle. I'll tweak it a bit and send a new still. About those volumetric lightsas a tail.... I want to do that too, but I don't know how to get a volumetric light to hug the surface of the ice chunk. That's why I chose to use particles.
By the way, thanks for all your posts to my question, it's much appreciated
I haven't tried vol. lights either, but I've done fire with it and I'm sure it could work - assuming it's even neccessary - I did this with plain geometry with gradients and a procedural in the transparency channel. It renders in 2 seconds on my old dual 450. Of course it still needs work, for one thing I used an incidence angle gradient, so if you get close to it and look down it's length it... well, vanishes :D
The new 'surface thickness' gradient would probably be great for this, if I can figure out how to use it...
You seem to be doing a close-up, what occurs to me is that you could make geometry that hugs the comet in the shape of gasses, then animate a procedural in the transparency channel to simulate the motion
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