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flatleyld
06-30-2003, 09:24 PM
I need some help with a project. I built a comet with HV particles coming of the rock of ice. But I can't get the glow in the tail that I need to go along with the particles. Is there a way to have objects emit volumetric light? Please, someone give me some good ideas how to do this. Thanks

toby
06-30-2003, 11:49 PM
one way is to have the HV luminous, and use the "corona" post process filter. There is a lot of flexibility in what you can do with the effect, i.e. texture, depth, color, etc.

I've been wanting to tackle a Comet, I'd be interested to see what you come up with

HowardM
07-01-2003, 10:03 AM
its simple, make a clone of your HVs, change its HV settings to sprite and tweak the particles size to make a larger glow.

flatleyld
07-06-2003, 11:41 PM
here's a still of what I've got so far, Toby. Tell me what you think. Tell me what you think I should change.

HowardM
07-07-2003, 12:28 AM
looks cool, nice meteor...is that a model or HV?
so which method did you use?
lets see an animation!
that way we can see how the trail tapers off...as of now it looks a little short...like the particles are just dying off instead of fading away..also add a texture to the glow...they look too blobby and even as of now!
:)

toby
07-07-2003, 01:27 AM
nice comet chunk, actually - better than mine was

I think it should have a big cloud around it, there's so much gas coming out of a comet that you can hardly see the rock/ice - it should probably look like a stream of gas instead of 'puffs' - I don't know how to make a nice 'stream' of gas with particles

Actually it's a tough decision whether to use particles, texture maps on geometry, or maybe volumetric lights for the tail - it depends on the look you want -

Here's a real one, it would be pretty hard to do this and might not look as good with particles

toby
07-07-2003, 01:30 AM
and here's where I left my POS:
I really wish I could spend some time on it, it's a real challenge

Edbittner
07-07-2003, 05:41 AM
Here's a quick one.

flatleyld
07-11-2003, 12:32 AM
The reason why my tail looks short is because of my camera angle. I'll tweak it a bit and send a new still. About those volumetric lightsas a tail.... I want to do that too, but I don't know how to get a volumetric light to hug the surface of the ice chunk. That's why I chose to use particles.

By the way, thanks for all your posts to my question, it's much appreciated

toby
07-11-2003, 01:42 AM
I haven't tried vol. lights either, but I've done fire with it and I'm sure it could work - assuming it's even neccessary - I did this with plain geometry with gradients and a procedural in the transparency channel. It renders in 2 seconds on my old dual 450. Of course it still needs work, for one thing I used an incidence angle gradient, so if you get close to it and look down it's length it... well, vanishes :D

The new 'surface thickness' gradient would probably be great for this, if I can figure out how to use it...

You seem to be doing a close-up, what occurs to me is that you could make geometry that hugs the comet in the shape of gasses, then animate a procedural in the transparency channel to simulate the motion