PeteS
06-30-2003, 08:34 AM
I am baking an interior scene. since a character will be loaded seperately in the scene later over a deskand therefore will recieve shadows and not need to be baked, I took the desk and put it in the second layer so it will cast shadows on the first layer.
I now have all the elements of the scene that i want baked in the first layer. I tripled the offending polys that need tripleing. Then i went to create an atlas UV for the first layer. What I thought was wierd was that the polys are all on the bottom 3/4 of the UV map. The top was empty?. I've seen some tutorials that do show blank space. Usually for any other type of UV it takes up the whole UV box. I just want to make sure this is right. It seems like a waste of space and render time.
Also, when you measure map size (i.e.:512) is that total pixals? or is the width 512 by 512 high? some areas have type on it and i want to make sure its legable so i want to gauge the final map size.
Thanks for your help,
Pete
I now have all the elements of the scene that i want baked in the first layer. I tripled the offending polys that need tripleing. Then i went to create an atlas UV for the first layer. What I thought was wierd was that the polys are all on the bottom 3/4 of the UV map. The top was empty?. I've seen some tutorials that do show blank space. Usually for any other type of UV it takes up the whole UV box. I just want to make sure this is right. It seems like a waste of space and render time.
Also, when you measure map size (i.e.:512) is that total pixals? or is the width 512 by 512 high? some areas have type on it and i want to make sure its legable so i want to gauge the final map size.
Thanks for your help,
Pete