hypriit
10-02-2007, 02:07 AM
Some time ago i had problem with screamer nodes setup, its solved now. I used lw8 working node setup in version 9.3 where it didnt work.For some reason it didn't save images.
Solution is to make different "LWEXT9.CFG" file where you need to change plugins path to your -network- plugins path not c://.. and target all your nodes to that file.
Hope it helps.
Now i have different problem : )
Im using worley's WSN renderer, its working fine... BUT for some reason its messing up some animations and keys.
I had smoothly spinning wheel and i rendered it with 3 computers.Final rendering was a mess that wheel didn't spinn any more, It was shaking.
Some nodes used animation, some didn't.So in frame 10 its moving on but in frame 11 its going back again. etc
Ok then I used only one computer through the screamer to render that Scene.
Wheel animation was ok but another animation was delayd.. When in scene object appears in the view on frame 268 then in final render it appears on frame 345.. Thats ODD
I checked over that wheel animation it was delayed too : )
Any ideas ?
Solution is to make different "LWEXT9.CFG" file where you need to change plugins path to your -network- plugins path not c://.. and target all your nodes to that file.
Hope it helps.
Now i have different problem : )
Im using worley's WSN renderer, its working fine... BUT for some reason its messing up some animations and keys.
I had smoothly spinning wheel and i rendered it with 3 computers.Final rendering was a mess that wheel didn't spinn any more, It was shaking.
Some nodes used animation, some didn't.So in frame 10 its moving on but in frame 11 its going back again. etc
Ok then I used only one computer through the screamer to render that Scene.
Wheel animation was ok but another animation was delayd.. When in scene object appears in the view on frame 268 then in final render it appears on frame 345.. Thats ODD
I checked over that wheel animation it was delayed too : )
Any ideas ?